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Atelier Meruru: The Apprentice of Arland review (PlayStation 3)

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The good: Involved crafting system with loads of alchemy recipes

The bad: Extremely annoying title character
Sexualized outfits on very young female protagonists
Bland campaign hobbled by timed quests

The bottom line: Atelier Meruru buries its intriguing crafting system beneath annoying characters and a sickeningly sweet setting.

The Arland trilogy of Japanese anime-flavored role-playing games ends with a whimper in Atelier Meruru: The Apprentice of Arland. This last addition to the family bogs down the formula with a number of extras that make the game more annoying than entertaining. While the addictive alchemy formulas that sit at the heart of the gameplay have been held over for a repeat performance, everything else has been hit hard by an obnoxious spoiled brat of a title character, a repetitive plot loaded with never-ending tedious dialogue, and so many creepy moments with the short-skirted kiddie characters that you feel like you're committing a crime just looking at the TV screen.

Like the first two games in the franchise, Atelier Meruru is set in the fantasy kingdom of Arland. The scene shifts to the rustic backwater of Arls, and the new heroine is Princess Meruru, who chooses to become an alchemist simply because she's bored and wants to irritate her old man. Meruru is an insipid, self-absorbed kid, about as far from a sympathetic title character as you could roam, complete with a blackboard fingernails screech of a voice and a giggle that could cut glass.

The story is a bit more pleasurable, dealing as it does with Meruru's attempts to improve the kingdom and prove herself as an alchemist. But she is so annoying in every way that you can't help but cheer for her to be beaten into the ground by every monster she encounters. Needless to say, that is a problem given that you're supposed to be guiding Meruru to success. Other characters are easier to endure, although their meandering dialogue rambles on endlessly through conversations that make Saturday-morning cartoons seem like George Bernard Shaw.

The setting is overloaded with anime-style cutesiness. There are more pastel colors and glowing stars here than in the average 8-year-old girl's dream bedroom. The entire game sparkles like a Twilight vampire. Even hard-fought victory in combat is concluded with Meruru and pals jumping up and down like they just won a spelling bee. Music is equally light and poppy, although tinges of adult rock make it more acceptable for the crowd that doesn't need a fake ID to buy a six-pack. This kid-friendly atmosphere sits uncomfortably alongside sexualized fetish outfits on too-young female characters. Costumes are taken to extremes with super-short skirts and corsets that it makes playing the game somewhat cringe-worthy.

As in the previous games in the series, Atelier Meruru is mostly about alchemy. Meruru is a budding alchemist at the start of the game, with a small list of recipes that allow her to whip up everything from healing salves to bombs. Exploration on the world map is required to find all of the goodies needed to make these items, so you spend a fair bit of the game wandering far and wide stuffing your inventory with grass, rocks, salt, flour, water, logs, mushrooms, and more esoteric items that sort of defy description. As the game proceeds, you open up more areas on the map, access more recipes, and discover rarer items that can in turn craft more interesting and more powerful gear and weapons. It is overly formulaic, and somewhat linear in that there isn't as much room for experimentation as you would think given the significant number of ingredients available for your alchemical synthesizing.

 

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Quick Specifications

  • ESRB Teen
  • Developer Gust
  • Genre Role-Playing
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