Child of Eden is a brief but magical journey into a world where the mechanical and the natural fight for survival. Like producer Tetsuya Mizuguchi's previous game Rez, the aim is to eradicate an enemy virus from a computer system through five individually themed levels. Unlike Rez, though, Child of Eden has the option of motion controls using Move, which adds to the immersion. However it's played though, Child of Eden is a game that offers an abundance of adrenaline rushes and emotional highs. And though you can reach the end credits quickly, the sumptuous visuals, ethereal sounds, and wealth of unlockable content ensure that you'll want to keep coming back for more.
6336577NoneBattling a mighty space squid in Child of Eden.
Child of Eden has a story, and while it's vague and left to personal interpretation, it's effectively woven into the game without the intrusion of cutscenes. It takes place centuries into the future, when mankind has ventured deep into space, and the internet has become a vault for human knowledge known as Eden. Deep within this system are the memories of the first child born in space, called Lumi; the trouble is that she's under attack from a virus, so it's your job to fend off the invasion. If you successfully "purify" the parasites, you awaken more of Lumi's memories, and images of this young girl are used to great emotional effect as you come closer to waking her from her slumber.
Child of Eden is an on-rails shooter infused with some simple rhythm action elements. An onscreen cursor is used to attack enemies; blue for lock-on and pink for rapid-fire. The idea is to use the blue lock-on fire mode to highlight up to eight enemies at a time (known as an octa-lock) and then use the rapid-fire mode to shoot down enemy projectiles, as well as certain enemies (who are always coloured pink). Extra points are awarded for firing an octa-lock in time with the music, with "good" and "perfect" messages appearing onscreen to let you know when you're doing it correctly. Finally, euphoria (a screen-clearing bomb, essentially) can be used to clear the screen of enemies if things become too hectic.
While the mechanics remain the same whether you're using Move or a standard controller, the experience is a little bit different. The standard control scheme has you holding the X button to lock on, the square button for rapid-fire, and the circle button to activate euphoria. With Move, you wave the controller to lock onto enemies and then flick your wrist to release the shot. The trigger is then used for rapid-fire and the Move button activates euphoria. There's also an alternative Move control scheme where all firing is mapped onto buttons, which offers the best mix of motion controller immersion and button-based accuracy.
Child of Eden has beautiful, luminous visuals.