These boss fights prove that bigger isn't always better.
There are a number of ways to experience the shallow combat of Ultimate Tenkaichi. Story mode has you playing through a series of battles based on events from the anime. Sometimes the story is advanced by cutscenes, but far more often, all you get is a wall of text summarizing events. In addition to the standard one-on-one battles, Story mode has chase battles, which are boring sequences in which you just move your character around to either shake off a pursuer or catch up with someone you're pursuing. But the worst aspect of Story mode is the boss battles with massive enemies. These towering opponents repeat the same simple attacks over and over again, as you dodge their assaults and chip away at their health. Eventually, you must complete a quick-time event to win. A delay between the moment you press the button and the moment your press registers makes some of these needlessly tricky, and the amount of damage you sustain if you fail is so huge that one or two mistakes are enough to finish you off and force you to repeat the entire tedious process from the beginning.
Such boss battles also appear in Ultimate Tenkaichi's Hero mode. Here, you create a character from a very limited number of options and make a name for yourself in a parallel version of the DBZ universe. The idea of creating your own character whose skills increase as you progress is an interesting one, but because the underlying combat mechanics are so shallow, there's no rewarding sense of growth to be had. That shallowness also saps the fun out of online combat. Human opponents are more unpredictable and more fun to fight than AI combatants, but Ultimate Tenkaichi's focus on mashing buttons and winning games of chance over skill and technique makes it a dull fighting game regardless of whether your opponent is human or artificial. There are also tournament options and the ability to create battles between teams of up to five characters (though only one character per team is fighting at any one time), but there's nothing you can do to infuse the action with the energy it appears to have.
Vegeta has a 50/50 chance of keeping his combo going.
The combat certainly captures the intense look of the anime it's based on. Attacks appear to possess incredible power, and stylish camera angles strive to create a sense of impact as characters collide in midair or hit the ground with enough force to shatter the earth around them. But this appearance of excitement rings hollow; the characters grunt and sweat and fire massive beams of destructive energy, but the dull gameplay leaves you feeling disconnected from their struggles. If you're looking for an engaging Dragon Ball Z experience, you're much better off watching the anime than playing this game.