GameSpot editors' review
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CNET editors' rating:
stars
Excellent
Detailed editors' rating
- Reviewed on: 02/11/2009
- Released on: 02/12/2009
- Originally published on GameSpot: Flower (PlayStation 3) Review
At a glance, Flower is a difficult game to explain. It's hard to recommend compared to other games that are longer and are packed full of more unlockable content. But Flower does one thing incredibly well: It manages to capture the hypnotic movement of nature and then harness it using a motion-sensitive controller. The natural controls, along with the artistic visuals and beautiful soundtrack, make Flower enthralling--and something you experience as much as you play. Some people will still dismiss it as pretentious folly, but Flower delivers on its intentions, and it's a beautiful ride while it lasts.

You control the wind using the motion-sensitive controller, although there are times when you're pushed through certain areas.
The idea behind Flower is to collect petals by steering a gust of wind through idyllic pastures. You guide the wind using the motion-sensitive controller and use any button to accelerate, which lets you take the game at your own pace. In fact, you're encouraged to lose yourself in this digitally created nirvana, and the time slows down to help you take it all in whenever you're not accelerating. There's no incentive to collect every petal in each level, but key flowers return the environment to its natural vibrancy. It's a serene experience, and though it's engaging, prolonged play will lull you into a deep state of relaxation.
Although most people will enjoy the simple mechanics of Flower, the reward that you get from the game depends on your appreciation of the audio and visuals. The game's beautiful graphics and excellent score shouldn't make that too much of a problem, but you should be aware that the game offers no rewards for skill or speed. Though a time counter or points system would arguably be at odds with the game's pristine aesthetics, a speed-run feature would certainly have added greater longevity to the game. As it stands, the one- to two-hour completion time feels like an adequate length, but some bonus features, such as new colour schemes or unlockable extras, would have certainly encouraged repeated play. Thankfully, the game does offer trophies, and in keeping with the theme of the game, they reward you for taking breaks between plays.
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