PlayStation 2 and Wii owners are missing out on ProStreet's best feature: its online component. On the PS3 you can create your own race day by picking a location, race types, and even what cars can participate. You can then play these race days online in ranked and unranked matches. There was some lag and the racing was a bit choppy, but it was still fun--you can really build up some good rivalries by racing the same people in multiple events during an online race day.
Though not everyone gets in on the online fun, all four consoles get a piece of the avalanche of advertising that permeates the game. Sure, races in real life are heavily sponsored, but ProStreet takes it too far--there's nary a stretch of track where there's not some sort of advertisement for motor oil or car insurance. It doesn't seem possible, but 360 and PC owners get to enjoy even more advertising thanks to dynamic ads that will be downloaded when you start the game up for the first time. Even better, some of the achievements are sponsored by a car insurance company. It's too bad that the cost of the game and the ridiculous amount of advertising isn't making EA enough money--on the Xbox 360 (and according to EA, soon on the PS3) you can use real cash to unlock cars and upgrades. Every single time you go to buy a car, you're asked if you want to use in-game cash or real money. You don't even need to have unlocked a car to be able to purchase it with real cash, which is really unfair since you can use that unlocked car to zoom right to the top of the leaderboards on the early courses.
It shouldn't be surprising that PlayStation 2 and Wii owners also come up on the short end of the stick with regards to the visuals; it isn't a good-looking game on either system, though the Wii does support progressive scan. The cars look OK, but there's a lot of aliasing, particularly on the tracks, which are so jaggy that it's tough to see where you're going when you're driving at high speeds. The PS3 and 360 versions look very nice--particularly their cars, which look fantastic. They look great when they're shiny and new, but they look even better when they're all smashed up. It hurts your wallet when you total a car, but it sure is entertaining to watch the windshield shatter, the bumper fall to the ground, and the hood peel away like a sardine can lid. As mentioned earlier, the game doesn't give off a tremendous sense of speed most of the time. This is partially because you'll spend a lot of time driving slower cars, but also because the frame rate isn't very fast and is frequently choppy. Everyone gets in on the terrible career menu, which is ugly and difficult to navigate.
Most of the cars here are the same cars from the last few games.
ProStreet's audio isn't very good. This is mostly the fault of the game's announcers, who are poorly voiced, have a terrible script, yell into the microphone, insist on calling you by your full name every time they refer to you (which is hundreds of times over the course of the game), and basically do everything they can to get on your nerves. The cars sound OK, but there's not a whole lot of variety to the engine noise. The music isn't anything exciting, either, and you'll hear the same songs dozens and dozens of times over the course of the fairly lengthy career.
What it all boils down to is that without the story, cop chases, and open world of the last two Need for Speed games, ProStreet is just another racing game. Other than a nice online mode on the 360 and PS3, its only truly distinguishing feature is its amount of advertising, which makes an already uninspired game feel even more soulless.