GameSpot editors' review
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CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 10/21/2008
- Released on: 10/14/2008
- Originally published on GameSpot: SOCOM: U.S. Navy SEALs Confrontation (PlayStation 3) Review
SOCOM fans who have been eagerly awaiting the venerable series' return to consoles should be warned: You may not get all that you've hoped for in Confrontation. The beating heart of the series--the realistic, tightly wound tactical combat--is still healthy, but Confrontation's arteries are clogged by network issues, control hang-ups, and graphical hitches. Those who enjoyed previous SOCOM games may be able to push through this malaise, but with no single-player campaign to cut their teeth on, newcomers will likely find the game inaccessible as its myriad problems compound the already steep learning curve. Though there is still some life in it, Confrontation is a disappointingly anemic entry in this historically hot-blooded series.

Even if you get the drop on your enemy, it ain't over 'til one of you hits the ground.
A multiplayer-only shooter lives and dies by the pace and precision of combat. SOCOM has always strived for a realistic feel by arming players with finely tuned real-world guns, limiting their speed to reasonably human levels and making them as vulnerable to bullets as actual soldiers. Hostile encounters are over in a matter of seconds, so positioning and accuracy are paramount to survival. At its best, Confrontation stands on this knife edge of precision and imbues firefights with a tense, desperate energy, amplified by the fact that in many matches, you won't respawn if killed. The thrill of victory is exulting; the agony of defeat is crushing.
Alas, these emotional highs and lows are often muted by Confrontation's technical problems. Hiccups of lag will sometimes pop up during intense encounters, turning a tightly contested fight to the death into a crapshoot. In a match where you respawn, this is merely frustrating; in one where death means becoming a spectator until the round is over, it's downright aggravating. These hitches can also cause control issues; you may find that your reloading process gets interrupted or that you've brought up a screen-commandeering command menu rather than initiated voice chat. The margin for combat error is so slim that any of these snags can sabotage even the most skilled player. It's possible to savor many a match without encountering these issues, but the times you do get hung up are sure to leave a sour taste in your mouth.
Before you jump into combat, you'll want to customize your loadout. SOCOM's signature depth in this department is back on display, offering you a number of guns that look and sound realistic, as well as a full complement of scopes, sights, and other attachments. In addition to customizing your primary and secondary weapons, you can choose two gear items from a diverse list of grenades, explosives, and rocket launchers. You can choose to be quick and lightly armored, slow and heavily armored, or anywhere in between. These options significantly affect your play style, and adjusting them (either from the initial menu or after you die in a match) is quick, easy, and engaging.

Laser sights, suppressors, and a gold watch. Now you're cooking with gas!
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Where to buy
SOCOM: U.S. Navy SEALs Confrontation (PlayStation 3):
$27.99 - $29.99
| store | price | in stock? | rating |
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$28.99 | No |
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$27.99 | Yes |
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RadioShack.com
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$29.99 | Yes |
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