There's a lot of guilty pleasure to be had from watching the lowlifes in The Fight: Lights Out recoil from the impact of a mighty blow straight to the forehead, but it's also a lot of hard work. Sweat and soreness are practically guaranteed thanks to the game's admirable re-creation of basic brawling, forcing you to deliver your punches with force instead of fluff to make any decent contact. But the foes aren't limited to the dozens of hobos, drifters, prisoners, and other scumbags lining up for an in-game beating; the Move-based controls also put up a fight, with the game mixing up the more complex attacks and requiring recalibration far too frequently. The Fight's narrative and presentation, too, have all the impact of an uppercut from an asthmatic 5-year-old, making it difficult to muster any enthusiasm for return bouts. This game can be a good option for those wanting to work out and lift their heart rate, but when it comes to fun, The Fight swings hard but fails to connect.
6283321NoneNo fireballs. No spinning bird kicks. Just fists.
Here's a piece of advice before you strap on the virtual knuckle-dusters in The Fight: warm up. Just as in a real brawl, it takes a lot of aerobic ability to keep swinging, and throwing real punches--hard, fast, and often--is this game's main prerequisite. The Move controllers act as your fists, and while the game can be played with one Move and a normal controller, none of the one-to-one movement tracking is available when using a Sixaxis or DualShock, meaning you're left with one hand that can do only simple jabs and uppercuts. When you use two Moves, your in-game avatar mimics your upper body's movements with a good degree of accuracy, and while there's a very tiny amount of delay between your movements and those on screen, it's not particularly noticeable when you're in the midst of a brawl.
Watching your in-game avatar mimic your movements closely is initially quite impressive, and The Fight's basic controls are extremely intuitive. Want to throw a punch? Just punch forward with your fist. How about an uppercut? Then swing your fist in an upward arc. Want to block an attack? Just hold up your arms with the Move controllers in hand to ward off the blow. The Fight also takes velocity into account, meaning that you have to put some heft behind your strikes to get past an opponent's guard and do real damage. Simply swatting at the screen or ineffectually jabbing won't do much--you have to punch like you mean it, which results in a pretty hefty workout that's bound to leave you puffed and sweating after a few fights. The game also uses the PlayStation Eye camera for head tracking, which allows you to bob, duck, and weave your head to avoid hits. When it sticks to the basics, The Fight can be fun. Throwing jabs, haymakers, and uppercuts and generally trying to find defensive weak points in an opponent is engaging, and there's quite a bit of simplistic joy in watching your foe's head snap back after you deliver a vicious and well-timed straight fist.
If the elbow worked in Double Dragon, it should surely work here.