In The Shoot, your targets may look like cowboys, robots, or zombies, but they're actually just thin wooden cutouts populating a film set. The gameplay in this arcade shooter is similarly two-dimensional, offering up some interesting Move-controlled shooting without much depth. But just because it's shallow doesn't mean it's not fun. The Shoot is an entertaining but short-lived romp that makes good use of the PlayStation 3's motion-sensitive add-on, and its simple mechanics and violence-lite approach to blasting bad guys makes it accessible for gamers of any age.
6283126NoneThey're not mermaids you're shooting at. They're Mer-mans.
Instead of playing as the gruff hero stereotype you'd find in most action games, you play as an actor pretending to be a gruff hero stereotype on a film set. You have to blast your way through five movies, each from a different genre. There's a Western, a sci-fi flick, a campy horror movie, and more. No matter what the genre, the task is still the same--shoot at (mostly) anything that moves. While firing on thin pieces of wood and cardboard doesn't have the same visceral impact as shooting at "real" characters, the game's behind-the-scenes movie setting gives it a unique, distinct feel from other shooters. Wires that guide flying characters are clearly visible, shot opponents break up into chunky splinters, metal frames that hold up cutouts are exposed if you shoot off a torso--all these touches give The Shoot a kooky charm. Its blood and gore-less approach to blasting enemies also makes it a safe choice for some family-friendly fun.
That family-friendly focus extends into gameplay. Your character doesn't actually take damage or lose lives in The Shoot; rather, your success is determined by an off-screen director. If you shoot well and rack up combos, the director's happiness gauge will stay full. If you get hit or shoot civilian cutout targets, however, his meter drops. If it drops to zero, then you'll use up a "take," and you only have a few of these takes available to make it through any one level. Limited takes aren't really an issue, though, with the game being a breeze to complete. Most of the enemies that populate The Shoot won't even try to hurt you if they're not shot, and the ones that do attack usually only do so after a generous amount of time, giving you plenty of opportunity to gun them down. And even if the director's meter does fall, racking up subsequent combos will eventually refill it.
The real challenge in The Shoot lies in racking up combos where you continually hit targets without missing. It's good fun to try to maintain accuracy whilst shooting at the many enemies that clog up the screen at once, and there's a good variety of foes on show with specific weak points that add to the challenge. Vampires, for example, are only vulnerable around their heart, while bats are fast-moving, small targets that are difficult to hit. Robots and zombies normally take two shots to bring down, but if you score a headshot, they crumple in one. Building up combos also opens up special abilities that can be used in battle; showtime slows everything down onscreen and is triggered by spinning your body around on the spot (or swinging the Move in a wide circle above your head); shockwave destroys everything onscreen and can be performed by pointing the Move down and shooting; and rampage turns your weapon into a fast-firing machine gun and is deployed by pointing the Move controller up. Using these power-ups makes an already easy game even easier, and having to spin around to deploy showtime is much more annoying than it is fun.