There's a lot of shooting packed into Time Crisis: Razing Storm, with ports of three light-gun arcade games plus a fully fledged first-person shooter campaign jammed into the one bundle. While the ports ably capture the uncomplicated fun of the arcade originals, Razing Storm's extended foray into the FPS realm is significantly off the mark. When it sticks to its on-rails roots, Time Crisis: Razing Storm often hits the bull's-eye, although the good times are short-lived. But when its gameplay goes off the rails, so does the fun, making for an experience that delivers plenty of frustration in return for only minor thrills.
6282794NoneRazing Storm goes off the rails in more ways than one.
The arcade shooter games included are spot-on remakes of their coin-guzzling cousins, and as such they feature the same level of excitement, particularly when played with a partner. The three titles--Time Crisis 4, Deadstorm Pirates, and Time Crisis: Razing Storm--are all on-rails shooters, but each has its own unique feel and style, providing good variety despite their mostly shared mechanics. Time Crisis 4--the oldest of the group--still feels good after all these years, although only the original arcade version is included (as opposed to the console version that added a complete mission mode several years back). The port of the arcade version of Razing Storm ditches the selectable weapons and multiscreen shoot-outs of Time Crisis 4 and instead features more brute firepower and highly destructible environments. Both of the Time Crisis-branded games feature the cover-based shooting mechanic that is the hallmark of the series, so you have to hide behind cover to reload or to avoid fire from enemies. Deadstorm Pirates ditches cover and weapon selection completely, making it the most accessible of the three games. There's only one gun available (and only one power-up), but the game does force you to move your arms around more by including sections where you have to twirl your controller around in circles.
As you'd expect from arcade games, the action in all three of these titles is fast-paced, and while they don't add anything new to the genre, they're still fun tests of reflexes and accuracy. The over-the-top narratives are enjoyable too, if only because the ridiculous characters and cringe-worthy scenarios are sure to bring out a laugh. While Razing Storm successfully captures the fun of the arcade, it also inherits its weaknesses. Each game takes less than half an hour to play through, and apart from trying to break high scores through increasing combo counts, there's little replay value. Playing alone is also nowhere near as engaging as playing with a friend; to squeeze the most from these games, you need a constant companion to cooperate with, compete against, or steal kills from.
While you can play any of the three games included using a standard controller (or a light gun like the GunCon 3), the major new addition is the inclusion of Move support. Using the Move controller to point and shoot at the screen is intuitive and responsive, and targeting enemies for that wicked headshot is a breeze. It's also easy to get into cover, with cover mapped to the Move button on the top side of the controller (and within easy access of your thumb). The only time the controls falter is with the multiroom sections in Time Crisis 4. These brief sections have you quickly pointing the Move to either the left or right of the screen to change viewpoints, but the game will occasionally not recognise your commands. It's a minor issue, though, as the overall accuracy of the Move is quite solid, so you never feel like you're at a disadvantage even if you're not using a gun peripheral.
Zombie pirates are the new black.