A mechanic called heat sniping brings a bit of energy to the action, though it's not enough to bring the shambling corpse that is the game's combat back to life. Whenever your heat snipe gauge is full enough (which it frequently is), certain objects in the environment are highlighted. These are typically--though not always--explosive items, such as oil drums and gas tanks on cars. With the press of a button, you can aim and fire at one of these highlighted objects, at which point the camera dramatically follows your bullets through the air on their collision course with your target.
6367126A huge homicidal zombie is no match for a crazy zombie-cidal yakuza.None
Successfully making a timed button press during this moment ensures that your bullets hit home and trigger a reaction that causes tremendous damage to zombies in the area. The cinematic flair these moments bring to the carnage is welcome, but you can employ heat sniping so frequently that it doesn't take long for these scenes to start feeling commonplace.
Amid the run-of-the-mill zombies who constantly block your path are more powerful mutants of various types. Cry babies have screams that can bring other zombies flocking to the area; monkey boys are quick and nimble; and hermits are encased in a thick layer of rock. But these mutants and the other sorts you encounter don't bring a sense of dread with them. Combat can be frustrating and tedious, but it never feels scary and rarely even feels dangerous. As a result, the appearance of mutants carries with it not excitement, but the apprehension that accompanies knowing you have to pump a lot more bullets into these particular zombies to get them out of your way.
You never know when a mannequin might come in handy.
It's amusing to pop into these establishments in the quarantine zone (after "liberating" them by killing a few zombies hanging outside their doors) only to find people inside enjoying themselves with no apparent cares about the trouble happening right outside. But you can also get through the entire game without touching any of this content at all. It's not integrated into the game in any meaningful way, and it's all the same stuff you may have already experienced in earlier Yakuza games. In other words, it's not very interesting, and it's easily ignored.
Don't let a little thing like a zombie outbreak prevent you from getting your shogi on.
Unfortunately, the problems with the combat, which makes up the majority of the game, cannot be ignored so easily. At its best, that combat is inoffensive but unremarkable. At its worst, it's tedious and infuriating. The game's four heroes radiate charisma but get too few opportunities to shine, and the recycled attractions of Kamurocho provide little incentive to visit these crowded streets. At least there's hope that this dark chapter in Kamurocho's history won't be the last. Much like the yakuza who populate it, you just can't keep a good entertainment district down.