is going mobile. The PlayStation Vita version of this chaotic, 2D fighter features everything you'd expect from the console version, along with some welcome additions. These include replay support for online matches, as well as support for Heroes and Heralds mode right out of the gate. The Vita's direction pad, thumbstick, and face buttons all work well for a fighting game, and there's even touch-screen support. Of course, UMVC3 is just as challenging as before and can break your heart with a single combo. It's mean, it's flashy, but most importantly, it's Marvel, baby!
6351037There are few problems Spencer's bionic arm can't solve.480none
This version of UMVC3 runs just as smoothly as its console counterpart. The only sluggishness occurs when performing hypercombos, but it is minor enough to be negligible. All of the fighters are rendered in full detail and beautifully shown on the small screen. Of course, some concession had to be made when working on less-powerful hardware. This means all the special effects--fireballs, impact flashes, and the like--have been knocked down to a lower resolution.
The Vita's front touch screen can also be used in single-player or multiplayer. Movement is performed by swiping in a direction, while tapping the screens makes your character attack, usually with a basic combo that ends with an ultra. It's little more than a gimmick and can be filtered out when searching for online opponents.
The 12 new fighters from the console version are all included, and many of them personify the game's shift in focus between MVC3 and Ultimate. Together with the original cast, they raise the total to an impressive 48 fighters. Players who prefer to rush in aggressively will find Wesker's moveset to their liking, while those who relish keeping foes at a distance will appreciate Hawkeye and Ghost Rider. Additional tweaks to the fighting mechanics, such as scaling back X-factor and beefing up team aerial combos, carry over into this version as well.
When using touch, tap a character portrait for an assist, or the meter for a hyper combo.