Version: 2008
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Coded Arms: Contagion (PSP)

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Coded Arms: Contagion is a by-the-numbers first-person shooter that does nothing poorly, but nothing particularly well, either.

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GameSpot editors' review

The original Coded Arms was nothing special, but it did garner a fair share of attention because it was the first first-person shooter for the PSP and people were curious about how the game would handle the system's lack of a second analog stick. It wasn't really much of a game, but apparently someone thought a sequel was necessary. Enter Coded Arms: Contagion. It improves on its predecessor in a few ways and does have online play, but those improvements aren't enough to make it good. Combat is still dull, the story is unoriginal, and the level design is average. There's nothing truly interesting about the game--it's just sort of there.

Coded Arms: Contagionscreenshot
Nothing says 'the future' like random strings of numbers.

Contagion's story is a mishmash of a bunch of generic sci-fi themes. Cliché one: You're an elite special forces agent. Cliché two: You've got futuristic armor and a fancy heads-up display. Cliché three: During a routine training mission, things go awry when (cliché four) the virtual reality simulation goes haywire. Cliché five: It's up to you to figure out what's going on, (cliché six) save your squad, and (cliché seven) stop the terrorist group hell-bent on yadda, yadda, yadda...

Like other PSP FPSs, Contagion's control scheme is hardly ideal but does the best it can with the handheld's single analog stick. There are several different control schemes to choose from, but the default layout will probably work best. You move with the analog stick, look around with the face buttons, fire with the right shoulder button, and jump with the left shoulder button. You also lock-on, reload, change weapons, and zoom with the D pad.

A basic level has you taking on buglike creatures, flying drones, enemy soldiers, tanks, and so on. Because the controls limit your ability to aim and maneuver, the enemy artificial intelligence is scaled way back. Thus, your foes do little more than stand and shoot halfheartedly in your direction. This makes it possible to hit targets by using the face buttons to manually aim, but you're better served to tap down on the D pad to lock on to your targets. Mission objectives are dull and mostly consist of unlocking doors. Lots and lots of doors. Sometimes you'll have to find a terminal to unlock a door, but most of the time, you simply walk up to the door and hack it. This is by far the game's worst aspect. When you go to hack something, whether it is a door, terminal, or security system, you're shown a horizontal row of numbers on the left side of the screen and another on the right. One number is on both sides, and you've got a limited amount of time to find it. As you progress further into the game, you're given multiple rows and must find more numbers. It's dreadfully boring, not very challenging, and incredibly tedious by the time you're hacking your one hundredth door.

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Where to buy

Coded Arms: Contagion (PSP): $11.95 - $16.53
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Deep Discount.com
$16.53 No
GamesDirectOnline
$11.95 No

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Coded Arms: Contagion (PSP)