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LocoRoco 2 (PSP)

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Still hands-down the cutest franchise on the PSP, LocoRoco 2 adds enough new ideas to its already unique gameplay to make it a great improvement on the original game.

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GameSpot editors' review

  • Reviewed on: 12/08/2008
  • Released on: 02/10/2009
  • Originally published on GameSpot: LocoRoco 2 (PSP) Review

AU REVIEW--The first LocoRoco was like an injection of sugar syrup directly to the brain, and its cute design and catchy soundtrack made it a tough game to dislike even if you found faults with its unique but ultimately repetitive gameplay. LocoRoco 2 improves on its predecessor in almost every aspect, with new play mechanics and even more minigames wrapped around the same blob-bouncing interior. It's still a game best played in short bursts, but when you do spend time in the shiny, squishy world that the LocoRocos inhabit, it's hard not to get swept along by its infectious cheeriness.

It's that cheeriness that sets LocoRoco 2 apart. Its colorful style and immensely hummable tunes make it the game equivalent of a baby panda stuffed with kittens. You'd have to have a heart made of stone (or a fringe made of emo) not to fall in love with the round, amorphous blobs of goo that are the LocoRocos as they fight to rid their planet of the evil Mojas, who are back with their king Banmucho after being driven off in the original LocoRoco. Narrative isn't what this game is about, though, given that the story is told in mostly nonsensical cutscenes that only roughly convey what's happening in the plot.

LocoRoco 2 retains all of the key gameplay elements of the original, which in itself is not a bad thing, considering that the game's simple-to-grasp yet tough-to-master gameplay still remains unique among its platforming competitors. You control the LocoRocos as they roll around the surface of the planet, using the shoulder buttons of the PlayStation Portable to tilt the playing field left and right. LocoRocos can be made to bounce by pressing both shoulder buttons at once, which is also their main method of attack against any enemy creatures. As they navigate through the world, LocoRocos "grow" by collecting fruit, which increases the number of units under your control at once. Pressing and holding down the circle button will cause all of your creatures to join together to create one blob, whereas a quick tap of the same button will cause them to separate. Just like in the first game, it's preferable to travel as one blob for most of LocoRoco 2, with breaking up recommended only for getting them through the occasional tight space.

Although rolling and jumping will take up most of your time, the game gives the LocoRocos a few interesting new abilities. For example, your units can now swim through several underwater levels in which you navigate by holding down the circle button to sink and tapping it to rise. Occasionally, you'll also find creatures whose shells the LocoRoco can climb into, allowing them to roll around the environment and smash through obstacles. LocoRocos will also learn new moves as the game progresses, such as the ability to bite onto little tufts of grass to shake out hidden objects and a more powerful jump attack. There are also some minigames thrown into the mix, some of which are more compelling than others. These range from a basic race in which you bet on which LocoRoco will navigate an obstacle course the quickest (this section is completely hands-off) to a whack-a-mole variant in which you use the D pad and four face buttons to hit creatures as they pop up from holes. The best of these is a fun little 2D side-scrolling shooter, which sees you piloting a small MuiMui ship to take on fleet after fleet of enemies.

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LocoRoco 2 (PSP)