If you think of M.A.C.H. as Mario Kart meets Top Gun, you'll have a good idea of what to expect from Sierra's latest PSP game. M.A.C.H. stands for Modified Air Combat Heroes, and it's a flight racing and combat game that's light on realism but heavy on speed and firepower. The controls are simple, the graphics are great, and the gameplay provides action-packed excitement. Its value is diminished by a paltry selection of stages and events, but while it lasts, M.A.C.H. is a good game that's perfect for quick game sessions on the go.
The story behind M.A.C.H. is so ridiculous that you can't help but love it, even though it has no bearing on the game. In 2049, the various military superpowers in the world decide to switch from manned fighter jets to unmanned aircraft. This puts a lot of fighter pilots out of work and results in a lot of obsolete military aircraft being sold off to the highest bidders. So a community of wealthy fighter pilots, crazy hobbyists, and black-market arms dealers get together to form "an underground" where they put the decommissioned aircraft to use in elaborate races and dogfights for the ever-elusive prize of "...fame, glory, and fortune." At this point, you'd almost expect to hear something about drifting or pink slips, but M.A.C.H. doesn't take it quite that far, which would just be silly.
There are three single-player modes to choose from in M.A.C.H: arcade, career, and challenge. In arcade mode, you can choose to play a single race or dogfight on the map of your choice. Challenge mode mixes things up by giving you specific objectives to complete, such as competing in time trials, collecting coins as you race around a track, or holding on to a dog tag for as long as possible without getting shot down. But the meat of the single-player experience is in career mode, which is divided into five different difficulty levels, each with several events. Each event is a series of races and dogfights where you earn points depending on how you place. The pilot with the most points at the end of the series wins the event. If you place first in an event, you'll earn cash and sometimes unlock a new plane.
The two main game types are racing and dogfighting. The races all take place on courses that have you flying over water, through tunnels and caves, under bridges, and so on. The plane automatically flies, but you can hold the X button to speed up. You can also double-tap the X button for a turbo boost as long as your turbo gauge is full to a certain point. The plane also automatically follows the course to an extent, so you don't have to worry about precise steering. However, many of the tracks have branching paths and shortcuts, and there are plenty of hazards to crash into, so you need some fairly quick reflexes to deftly navigate each track. Still, the game is very forgiving when it comes to crashes. You can bump against walls and rocks and continue flying unscathed. It's only when you fly directly into an obstacle that you'll actually crash, and even then, you'll be reset almost instantly right where you crashed.
As you race, you can pick up items by flying through floating question mark icons. You can get such items as missiles, cluster bombs, mines, and turbo boosts, which you can then use to gain an advantage in the race. If you're in the front of the pack in a race, you can expect to get almost constant warnings about incoming missiles, which are extremely difficult to avoid. If you tap the circle button, you'll do a barrel roll to avoid incoming fire, but doing a barrel roll is extremely disorienting during a race and will lead to a crash more often than not. The combat element adds a bit of a twist to the racing to make it more fun and occasionally more frustrating because you always seem to get blown up with a missile right at the finish line. It plays very much like a kart-racing game with high-powered jets, which proves to be a great combination.