Medal of Honor Heroes was a surprisingly good first-person shooter on a system that was not known for having a whole lot of good first-person shooters. Fans of that game will be pleased to know that although Medal of Honor Heroes 2 brings very little new to the table outside of slightly improved gameplay and an impressive online mode, it's just as fun as its predecessor.
It wouldn't be Medal of Honor if you weren't blowing up bunkers.
There's a bit of a story to MOH: Heroes 2 told via narrated still pictures in the form of premission briefings, but it's mostly inconsequential. You're an operative in the special forces, and it's up to you to stop Hitler from deploying his new rocket, the V2. Throughout the course of seven missions, you'll perform the usual array of activities found in many WWII-based FPSs: You'll plant charges, pick up documents, fight in a church, and launch mortar rockets. You'll also man large cannons and stationary machine guns, as well as kill seemingly endless waves of Nazi soldiers. At this point, the developer doesn't even try to explain where these soldiers are coming from because you can literally see them appear from thin air right in front of you on numerous occasions. Don't expect any advanced artificial intelligence from the game either. Enemy soldiers will run right past you in an effort to get to their preprogrammed destination. In a tremendous victory for equal-opportunity advocates worldwide, your fellow squadmates are just as inept; they'll stand mere inches from a bad guy without so much as batting an eye. They also love to shoot walls. Other minor issues include the fact that it is sometimes tough to see where you're getting shot from on the PSP's small screen and there's no way to save midlevel, which is a problem because the levels are significantly longer than in the last game. But given all these flaws, the game is still good. How?
Heroes 2 is able to overcome its mostly routine objectives by performing well in other areas. For starters, the game moves at a fast pace--faster than your typical FPS on the PSP. The series has always had an arcade edge to it and the controls can handle it. Thus, the fast gameplay doesn't feel unnatural and serves only to make things more exciting. You won't spend your time traversing long empty sections of terrain and you won't have to inch forward to progress through a level. You can't just run through the levels willy-nilly because Nazi soldiers are good shots, but usually, you just find some cover so that you can recover your health, quickly take a few guys out, and then scamper to the next group of enemies to mow them down.
The speedy gameplay wouldn't have been possible if this Medal of Honor had poor controls. The controls aren't totally revamped, but they simply feel better. You move with the analog stick, look around by pressing the face buttons, and fire with the right shoulder button. There's always a reticle onscreen that turns red when it's over an enemy, so you can shoot that way or you can press the left shoulder button to raise your weapon and use the sights. This control scheme is shared by many other first-person shooters on the PSP. It might just be that we're growing accustomed to this layout, but it feels better here than it typically does elsewhere. Your aiming reticle moves at just the right speed, making it easy to move from one target to the next, but you don't move so fast that you can't line up the shot once you've found the next target.