GameSpot editors' review
- CNET editors' rating: stars Very good
Detailed editors' rating
- Reviewed on: 06/22/2007
- Released on: 06/18/2007
- Originally published on GameSpot: PQ2: Practical Intelligence Quotient (PSP) Review
While many puzzle games like to carry an intellectual air, few have been as blunt about it as last year's PQ: Practical Intelligence Quotient. As a sort of parallel to the popular brain-training games, PQ put you through a series of 100 three-dimensional logic puzzles. Based on specifics of your performance, such as speed and overall efficiency, you were assigned a PQ score, a sort of meta-intelligence rating. While the puzzles themselves could be deliciously challenging exercises in logic and spatial relations, there wasn't enough context for the PQ scores to really mean anything. That there was a loophole that made padding your PQ score a trivial matter didn't help, either. These issues and more are addressed in PQ2, which accomplishes much of what a sequel should. It bolsters what was good about the original with new, complementary gameplay mechanics and modes, while fine-tuning the parts that didn't quite work.
Every puzzle in PQ2 is essentially a 3D assembly of blocks floating in a nebulous void. There is a starting and finishing point, and your objective is to guide your avatar, a white, featureless silhouette of a person, from one to the other while taking as little time, and making as few unnecessary moves, as possible. The simplicity of your point-A-to-point-B objective is consistent, but your means of accomplishing it is not. Your avatar's abilities are limited to walking around, stepping up a single block level, picking up smaller blocks, and pushing around larger ones. The puzzlesmiths behind PQ and PQ2 have obviously gotten better at what they do, as the puzzles here are more inventive in their essential design, and the type of challenge you're presented with can vary widely from puzzle to puzzle.
PQ2 also introduces some new concepts that help tease the brain even further. There are now glass blocks that will shatter if dropped any further than the level you're currently standing on, a quality that can work for or against you, depending on the puzzle. Lasers can also pass through these blocks, which comes into play on more than one occasion. You'll find color-coded portable lifts that rise only when certain level conditions are met, such as when a pressure-sensitive floor panel is activated, or when a special switch-block is activated by a laser. In addition to the roaming security guards found in PQ, there are now Holmesian detectives who will walk a set path. The difference is that when detectives come across a block that you've stepped on recently, they'll start following your path, and you'll have to start the puzzle over if they catch up with you. Teleporters, which can be pushed and pulled around the level, can be used to access otherwise inaccessible areas, and their limited mobility proves key to solving several puzzles. Learning the rules that govern these various gadgets can take a while, and there are puzzles with so many different moving parts that it can be difficult to know where to start. The quality of the actual puzzles, though, makes these issues worth it.
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PQ2: Practical Intelligence Quotient (PSP):

