GameSpot editors' review
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CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 01/20/2009
- Released on: 01/19/2009
- Originally published on GameSpot: Star Ocean: Second Evolution (PSP) Review
Star Ocean: Second Evolution is an enhanced remake of developer Tri-Ace's Star Ocean: The Second Story, a popular PlayStation role-playing game. It shares much with First Departure, a recent remake of the original Star Ocean, highlighted by incredibly striking anime sequences courtesy of Production I.G., full voicing, and even an updated, smoother translation. The two games look and feel nearly identical, but while First Departure suffered from gruesome backtracking, Second Evolution frees itself from the constant barrage of pointless globe-trotting by focusing on engaging gameplay and a cohesive plot.
The game casts you as either Claude, a reluctant Federation ensign following in the footsteps of his powerful father, or Rena, a young girl who is desperately trying to locate her parents. Their fates intertwine as Claude accidentally sends himself through an interstellar gateway and awakens near Rena's village, where the locals are far too eager to adopt him as their prophesied hero. The story branches between the two characters for a more interesting twist, and while you'll observe only slight changes in the overall plot depending on your choice, the difference is enough to encourage a second play-through to flesh out both characters and to access all anime segments. There are numerous superfluous conversations between characters ("private action scenes"), but aside from giving your ally friendship levels a slight boost, these scenes won't do much for you. Nevertheless, the story and characters are all well done, and make this grand adventure one worth taking
You spend most of your time traversing a 3D world map that's just as bland as First Departure's and also suffers from occasional pop-up, which you'll spy whenever huge landmasses suddenly appear at your feet. It's a nuisance, but the convenient minimap and its excellent zoom feature help you navigate with ease. The incredibly mundane and exhausting backtracking from First Departure is utterly absent in Second Evolution, and the game is better for it; this equates to very little time wasted on the field defeating underleveled foes en route to a town you've already visited, which is refreshing. The standard quests still culminate in fetching items or talking to a famed non-player character the next town over, but more interesting side quests have also been implemented for optional characters and keep the adventure lively.
Battles are randomly generated real-time affairs that occur on a barren 3D battlefield. They're usually fast-paced and place you in control of the party leader while the adequate AI effectively manages your teammates, supporting your attacks with dependable melee allies and attentive spellcasters. You can adjust party tactics if an ally is giving you trouble, or assume direct control of the offender even in the midst of battle, a helpful feature that grants you immediate tactical control over any party member. Battles typically involve using overpowered spells and newly added three-hit combos to succeed, but the game avoids becoming just another button masher by offering progressively more challenging enemies, which encourages more strategic play. Unfortunately, tougher enemies and lengthier battles make casting somewhat annoying because your party members are frozen for the duration of any spells; the simple option to either shorten or skip these animations is sorely missing. The targeting system maintains a free-roaming option that gives you full view of your surroundings, but for the most part, autotargeting--when your reticle latches onto the nearest opponent--operates quite smoothly unless you happen to get surrounded by enemies, in which case the reticle bounces between them in confusion.
Continue readingWhere to buy
Star Ocean: Second Evolution (PSP):
$27.99 - $28.99
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$28.59 | Yes |
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$27.99 | Yes |
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$28.99 | Yes |
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