There are still more elements at play. Sometimes Lyra will try to deceive other characters, which requires you to perform a set of minigames. Some of these games function properly, at least, such as one where you push the left analog stick in a whack-a-mole variant. Others are simply terrible and so poorly explained that you may have no clue how the minigames even work the first few times they appear. There's also the matter of the golden compass itself. Lyra can ask it questions, and the accompanying minigame consists of keeping a reticle centered on the compass with the left analog stick while executing (you guessed it!) another timed button-pressing sequence.

If for some reason you manage to make it this far before breaking your PSP in disgust, at least you'll have a good idea for a prom dress.
At their best, the production values simply fail to capture the fantasy magic of the film or novels. At their worst, they're broken. Animations and environments are crude while there is absolutely no imagination to be found in the bland art design. There are also some weird graphical bugs, such as blinking polygons and pixelated seams. These issues are less noticeable on the PSP's small screen than on its console counterparts, but they are compounded by the fact that there are four- or five-second loading times in the middle of nowhere, accompanied by the furious whir of the disc. This can happen midjump or midattack, and rather than just freeze the onscreen view, the game cuts away to a black screen with a loading symbol. This occurs every minute or two during action sequences.
Sound fares even worse. The musical score is fine, if unmemorable, but most sound effects are either embarrassingly clunky or missing entirely (and this version is missing even more than on the console versions). There are also constant sound hiccups when the machine seems to be loading data from the disc and numerous examples in which characters don't speak when there is supposed to be dialogue or talk over each other's dialogue--sometimes over their own. Furthermore, sound is often not synched with the onscreen events, to the point where unrelated noises, such as the noises of Iorek fighting, will occur when something else is happening onscreen. From a technical perspective, The Golden Compass is completely busted.
Initially, the wide variety of gameplay elements make it seem like there's going to be a lot to do in The Golden Compass. Unfortunately, most of these facets are too repetitive, too frustrating, or too boring to keep anyone's interest--young or old. The fact that the PSP version suffers from a string of unimaginable technical problems makes it even more embarrassing. So, perhaps unsurprisingly, the game is just the latest in a string of movie tie-ins that sacrifice good gameplay and proper quality assurance for the sake of a quick buck.
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The Golden Compass (PSP):
