GameSpot editors' review
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CNET editors' rating:
stars
Excellent
Detailed editors' rating
- Reviewed on: 12/06/2005
- Released on: 12/05/2005
- Originally published on GameSpot: Tokobot (PSP) Review
Since the peak of platformers in the late '80s and early '90s, the genre has steadily declined, as each successive entrant is less about platforming and more about action and attitude. Tokobot breathes new life into this staling genre with its innovative and interesting game mechanics. Though the package isn't quite perfect, the gameplay shines and platforming gets a much-needed kick back up the gaming ladder. You control Bolt, a junior Indiana Jones with a knack for finding things, like the Tokobots, a pack of tiny prehistoric robots. When the story begins, you are traveling through ancient ruins when you happen upon these miraculous creatures who take a liking to Bolt and begin to follow him around. You must then use the Tokobots to travel around the rest of the environment, uncovering their secrets and finding more of them before the local bad guys--who happen to be looking for the Tokobots as well--do. There's not too much to the story, and most of the time it's just worth skipping through the protagonist/antagonist banter. But the gameplay is unique and entertaining, and it's exemplary of some of the best platforming, on any system, in quite some time.

Given that the Tokobots are prehistoric, it's surprising that they take platforming to the next level.
The game mechanics are built upon the three Tokobot formations, which are used to navigate through the environment and fight enemies in different ways. Holding the right trigger is called "jointing," and no matter which formation the Tokobots are in, they'll all join hands together, and with Bolt, to enable "joint actions." There are a series of standard joint actions that can be made from the three formations, and throughout the game you'll find additional ones, as well as "Karakuri combinations," which are alternate forms for the Tokobots to take. In "U formation," the Tokobots line up in a horizontal line on either side of Bolt. Jointing while in U formation lets you spin the Tokobots around like a pinwheel, with Bolt as the axis. The spinning motion hits enemies on their sides, and it can be used later on to glide from one platform to another. In "V formation," the Tokobots line up directly behind Bolt. Jointing while in V formation enables the Tokobots to be launched from behind Bolt, over his head, and then down on top of enemies in front of him. If the throw is done in front of specifically marked platforms in the environment, the Tokobots will grab the platform, and Bolt will be able to use the Tokobots like a ladder to climb up onto it. In "circle formation" the Tokobots will gather in a circle around Bolt and can be used to stomp on both ground triggers and enemies. These few actions make up most of the puzzle-solving in the game, as you must find ways to use and combine these actions to progress through each area.
Though the majority of the gameplay consists of navigation, there's some basic combat and a number of boss battles. The standard enemies are quite simplistic, and you'll be able to tell immediately which attack will be effective against them (usually due to the placement of large spikes either on their heads or sides). What's more interesting are the boss battles, which require a couple of joint attacks in succession to win. Figuring out the correct combination of joint actions is as entertaining in the boss fights as it is in the level navigation, and it's the variety and skill required to execute these maneuvers that makes the gameplay so interesting. At the end of the boss fights, you'll uncover additional Tokobot slates, which reveal new Karakuri combinations. While some of the combinations give you additional jointing actions (such as the swinging form, which allows you to use the Tokobots to swing from one beam to another), others create entirely new forms for the Tokobots to take. To take on forms, you'll need to unlock them and have enough prehistoric parts to make them.
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