The Captr only has a basic VGA camera. It can take pictures in four resolutions (640x480, 320x240, 160x120, and Wallpaper). Settings include a self-timer, three quality settings, six image effects, nine fun frames, and a mirror image mode. Photo quality was pretty bad, as you might expect from a VGA camera. Colors looked completely washed out, and the images were so blurry that the objects looked indistinguishable. The Captr has a 64MB of internal memory.
You can personalize the Captr with graphics and ringtones, and you can always download more via the Cricket Storefront on the phone. The Captr comes with a MyBackUp app and a game called Midnight Pool 2. You can download more games and apps the same way.
We tested the Cricket Captr in San Francisco using a roaming network partnered with Cricket Wireless. Call quality was quite good overall. We heard our callers loud and clear most of the time, though our callers got cut off every once in a while. There was hardly any static, and their voices sounded natural.
On their end, callers said that we sounded great. They could hardly hear any background noise at all. They also said our voices sounded quite natural with plenty of volume. Speakerphone calls did not fare so well, though. Callers said that not only was there a lot more echo, but our voices sounded a little muffled with some mild distortion. On our end, we could hear them clearly, albeit with a tinnier voice quality, thanks to the mono external speakers.
The Cricket Captr has a rated battery life of 5 hours talk time and 10.4 days standby time. It has a tested talk time of 4 hours and 13 minutes. According to FCC radiation tests, the Captr has a digital SAR of 0.739 watt per kilogram.
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