Call of Duty 3 isn't a run-and-gun FPS, but it's not as slow-paced as a tactical shooter, either. You'll fight alongside CPU-controlled soldiers, and you'll generally need to stay behind cover, pick off as many soldiers as you can, and then advance to the next safe location. Because there's no health bar in the game, you'll need to watch the screen when you're getting hit. As you get shot, the edges of the screen turn crimson and close in around you the more you get hit. Should you fall victim to a grenade or a bullet and not die, all you have to do is seek shelter to recover your health. Because the game's artificial intelligence initially appears "smarter" than in a typical FPS, it can be frustrating to be unable to clear a particular section because of cheap tricks like how new enemies will spawn to replace fallen soldiers in outdoor levels (they don't do this indoors). But once you come to grips with the fact that you can't kill them all, it shouldn't bother you much. You still need to be careful not to shoot fellow soldiers, but the game is forgiving--you're not forced to restart when you fire that first bullet into your comrade's chest.
Call of Duty 3 isn't a terribly difficult game on the default setting, nor is it particularly lengthy, clocking in at 8 to 10 hours from start to finish. On the default difficulty, enemy soldiers aren't very aggressive--even less so here than on the other consoles, probably to help compensate for the sometimes unwieldy controls. They'll also follow the same patterns over and over, so it's easy to sit back and wait for them to show themselves. Series veterans looking for more of a challenge will want to bump up the difficulty to hard or veteran, because doing so results in a vastly different and more intense experience. Enemies are much more aggressive, they're better shots, and your health disappears more quickly.
Call of Duty 3's mission objectives are varied but don't stray far from what you'd expect from the type of first-person shooter that takes place in World War II. Sometimes you'll simply need to get from point A to point B, while other times you'll need to defend an area from attack, rescue hostages, or plant explosives. You'll also have to use your binoculars to mark targets for air strikes, man stationary guns, and even ride in the back of a jeep and pick off bad guys with the jeep's machine gun. A couple of other scenarios have you behind the controls of a tank, and you'll need to eliminate enemy tanks and armored vehicles. Rather than there being a single path to success, there are occasionally multiple ways to approach missions. Sometimes the game presents you with clear-cut options, while other times you'll have to find them on your own. Each objective is shown as a star on your radar, making them easy to find even in the heat of battle. One of the game's biggest strengths on other systems is its great multiplayer play. Since the Wii version doesn't even have split-screen multiplayer, much less online play, its omission is the game's single biggest weakness.
The cutscenes look nice, but they can't be skipped, even if you've already watched them.
It's worth noting that we encountered a handful of bugs in the single-player campaign. None of these prevented the game from being completed, but they did force us to restart levels from previously saved checkpoints. In several instances our soldier got stuck in the floor, and we got temporarily stuck a few times because one computer-controlled soldier had stopped in front of us while another had stopped right behind us. The most annoying glitch is that the CPU can see through, walk through, and shoot through walls and doors, which leads to many frustrating deaths. Sometimes there are glitches that work to your benefit, like when your squadmates shoot at people one floor above you through the ceiling, even though they can't see them. Once in a while they'll actually kill someone this way, and if nothing else, their fire warns you that there are bad guys waiting up ahead.
Call of Duty 3's visuals are mostly good, though you'll have a hard time appreciating them if you've seen the Xbox 360 or PlayStation 3 versions. Whether it's a farm in the French countryside or a war-torn village, each level is nicely detailed and looks good. The outdoor environments are impressive, and though you'll run into an invisible wall should you stray too far, smart level design makes them feel larger than they really are. There are plenty of lush bushes, thick grass, and large trees to use as cover, too, and there are lots of great effects to enjoy. Throwing a smoke grenade results in a thick cloud of smoke so dense and so realistic that you'll sometimes find yourself squinting in an effort to see better, and explosions from grenades, rockets, and bombs are similarly impressive.
There are a couple of visual issues that mar the otherwise good graphics. The levels are full of blurry textures, and they're not helped by the game's bland color palette. Everything's brown and gray. This is particularly a problem when you're trying to discern an enemy soldier from a tree or some other fuzzy object from afar. The frame rate, while not bad, struggles to keep up at times. Another area that's lacking is the animation. Both your squadmates and your enemies jump from one action to the next and often warp from one place to another. Soldiers both alive and dead will occasionally get stuck in walls and even float in midair. It's also possible to see the sparks from weapons fire through solid walls.
There are plenty of different guns for every occasion.
Call of Duty 3 sounds great, even if you're listening to it through your TV's built-in speakers. But if you've got your Wii hooked up to a surround-sound setup, the game sounds phenomenal in Pro-Logic II. You'll hear bullets coming from all directions, and explosions will rattle your (and your neighbor's) walls. The chatter from your fellow soldiers and your enemies not only adds to the atmosphere, but also provides helpful clues as to what you need to do next. Your squadmates will direct you to the next checkpoint or cover, and listening to Nazi soldiers will let you know their tactics as well as whether your presence has been detected. Joel Goldsmith (Star Trek: First Contact, Stargate SG-1) has written a gorgeous orchestral soundtrack that elevates the presentation to another level. Performed by the Slovak Symphony Orchestra, the majestic score is on par with that of any major motion picture. It's a shame there's no option to just listen to the music from the game--it's that good.
Call of Duty 3's action is fast-paced, and the sound effects and music are some of the best in any game this year. However, a complete lack of multiplayer really hurts the game's value when compared to other versions or to other first-person shooters in general. The basic controls are good, but the Wii just isn't designed for games that require so many different inputs. It's hard to shake the feeling that the game would have played better had it been designed for the Wii from the ground up, but for those who consider themselves fans of the series and who don't mind learning a vastly different control scheme, Call of Duty 3 is worth a look.