GameSpot editors' review
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CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 06/05/2007
- Updated on: 06/22/2007
- Released on: 06/04/2007
- Originally published on GameSpot: Dead Moon (Wii) Review
Dead Moon for the TurboGrafx-16 is a horizontally scrolling space shoot-'em-up not unlike Gradius or R-Type. Throughout each of the game's six levels, you make use of a variety of lasers, bombs, or shields to guide your ship through multiple waves of alien ships and eventually destroy the boss waiting at the end of the level. The graphics and audio are some of the best you'll see out of the TurboGrafx-16. If you're a shooter fan, you'll appreciate how easy it is to outfit your ship with weapons and upgrades. These make it possible to survive the swarms of ships every level throws at you. Unfortunately, the bland level layouts and uninspired boss encounters ultimately outweigh the game's better aspects. This makes it tough to recommend Dead Moon over the majority of other shooters that are available for the TurboGrafx-16 and for the Virtual Console service as a whole.

Beautiful backgrounds and hectic swarms don't make up for the bland level layouts or dull boss battles.
To its credit, Dead Moon is pleasing to the eyes and ears. The space and city backdrops are rich with detail, while the multiple parallax scrolling layers impart a good sense of depth and speed. Some of the alien ship designs look a bit too generic, but the game doesn't give you much time to lament that fact because the screen is always swarming with enemy ships and bullets. The frenzied action is accompanied by juicy explosions and an intricate techno-rock soundtrack that puts the typical TurboGrafx-16 game to shame.
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