Most on-rails shooters are modeled after their arcade counterparts and deliver nothing but the bare minimum of story required, last shorter than a roll of quarters, and reward often-mindless spray-and-pray tactics. Not so in Dead Space Extraction, which has been built from the ground up to offer a more strategic, story-oriented experience that acts as a second meaningful entry in the Dead Space universe. Extraction pulls no punches and delivers an uncompromised horror experience, complete with the series' famous strategic dismemberment, spooky atmosphere, and intense action.
6230685Necromorphs can come from just about anywhere, so you've got to keep vigilant.none
When the miners on the remote planet Aegis VII uncover and activate an alien artifact referred to as the marker, they unwittingly set into motion a chain of events that proves to be their end. As the colony tears itself apart due to the relic's maddening effects, four unlikely allies band together to fight their way free from the planet and the horrific monsters known as necromorphs that begin to appear. As you follow their escape to apparent freedom aboard the USG Ishimura mining ship, you roam its familiar, haunted corridors and unearth all manner of intriguing information about the events that took place there, the truth about the marker, and the cult-like Church of Unitology. Though there are a number of in-game cutscenes for conversation and exposition, action is always just around the corner.
The hideous necromorphs are ceaseless in their single-minded desire to consume and convert living flesh, and unlike with traditional zombies, headshots don't always take them down. Instead, necromorphs have to be dismembered, and lucky for you, a mining colony and its mothership are chock-full of tools just waiting to be misused for intentional industrial accidents. Most of the weapons from Dead Space return, and they're joined by several newcomers, including the P-SEC pistol, the arc welder, and the rivet gun. Necromorphs tend to be slow and deliberate in nature, and because their limbs are your targets, you must match their careful pace. Every shot count, because while you can have up to four firearms at any time, only the relatively weak rivet gun--your default weapon--has unlimited ammo.

This looks awful familiar...
Aiming is as simple as pointing your Wii Remote at the screen, which displays a targeting reticle crammed full of information, such as your weapon's attack spray pattern and how much ammo you've got left in your current clip. While this is all generally useful to know, the cursor unfortunately has the habit of concealing what you're trying to shoot at, particularly when you're aiming at specific limbs on enemies in the far distance. A more minimal approach would have been welcome. Beyond mere aiming, Extraction takes advantage of the Wii's motion controls by using them in ways that make sense and don't come off as gratuitous. For example, the only remote waggling you'll be doing is to brush off a necromorph currently in the act of eating your face or to activate a glowstick in a dark hallway. Each weapon has an alternate-fire mode that's activated by simply rotating the controller onto its side, and even the controls for the ripper--a saw that thrusts forward a controllable, rotating metal blade--are intuitive.