It's no secret that games based on movies often get a bad rap. It's also no secret that games based on movies that are based on comic book characters tend to be among the worst offenders when it comes to portraying their source material. Fantastic Four: Rise of the Silver Surfer for the PlayStation 2 and Nintendo Wii does nothing to buck that trend. Every aspect of the game is categorically bad; the story is tough to follow, the graphics are lousy, and the gameplay is so contrived and repetitive that it's unlikely anyone will garner much enjoyment from the game, no matter how low their standards are for being entertained.
Here's a free game guide: Punch everything.
Fantastic Four is supposedly based on the movie, but it takes several liberties with the story--so you're essentially getting a new, mostly lame tale. There are cutscenes before each level, but much of the plot is conveyed through boxes with talking heads and text that pops up while you play, so it's particularly difficult to understand just what is happening if you haven't seen the movie. Of course, if you have seen the movie you might find yourself wondering what the heck is going on, since Galactus is nowhere to be found.
FF: Rise of the Silver Surfer on the Wii and PS2 is a standard beat-'em-up that is somehow more basic than it was on the 360 and PS3--and much worse, too. You can play alone and switch between characters by pressing the D pad, or you and up to three friends can play together on a single system. You'll play as Mr. Fantastic, Invisible Woman, The Thing, and Human Torch as they brawl their way through locations such as the Skrull lair, the Himalayas, and Shanghai. The locations may be exotic, but the mission objectives certainly aren't. You'll spend most of your time fighting seemingly endless hordes of enemies so you can activate a bridge, so you can deactivate lasers, so you can destroy a door, so you can get to an elevator, so you can do it all over again. The number of times that you walk into a room only to have the door behind you close and dozens of enemies appear are countless.
It's almost comical how repetitive the levels are--at least, it would be if they weren't so long. There are checkpoints here and there, but they're spread far apart, so if you die you're doing it all again. Fortunately, you probably won't ever die (unless you fall asleep). When characters die, they just vanish for 30 seconds or so and then reappear. As long as you make sure not everyone dies at the same time you can beat every single boss and enemy in the game by standing there and punching them; or you can go to the side of the room and toss fireballs. If that's too much work, you can literally put the controller down and watch your brain-dead, CPU-controlled partners fight the brain-dead bad guys. Yes, it's possible to beat entire rooms without even touching your controller. If you get tired of what is supposed to pass for action here you're going to have to make it to the end of a level before you quit, because that's the only place you can save your game.