Just like the other aspects of LostWinds, the gameplay mechanics at first seem like they are going to push the genre forward, but they fall short before any progress is made. You control both characters at the same time. You move the boy Toku with the Nunchuk, but without his omnipotent friend, he is quite useless. He cannot jump to great heights or attack his dark foes, but he can crawl up small ledges and make modest horizontal leaps. It's the Wii Remote, which controls the wind god Enril, that adds a dose of ingenuity to the mix. Most of the navigation and all of the puzzle solving are accomplished using fantastical wind powers. Instead of hitting a button to jump, you hold down the A button and gesture in the direction you wish to travel. As you progress further in the game, you'll unlock even more abilities. You'll be able to blow on fire to solve puzzles, levitate objects in air, or, using Toku's fancy cape, blow the boy up to previously unreachable heights.

But the inside portions are a total drag.
The problem with controlling a powerful force of nature is that wind doesn't have a fine touch. Objects not bolted to the ground tend to blow around the environment like dandelions, which makes precise maneuvers something of a chore. Instead of the challenge coming from brain-scratching puzzles, most of it lies in trying to balance heavy rocks on tiny platforms. And the motion controls do not always register. Using the vortex command to make objects hover in air is unpredictable--sometimes the rock will stay right where you want it to, but other times it will fall back to the ground with the vortex winds still circling it. The wind also doesn't always blow young Toku where you would expect. For instance, horizontal commands are sometimes reversed. Even if you clearly move the Wii Remote from the left side of the screen to the right, the wind will sometimes blow in the opposite direction. These quirks can be overcome with two or three attempts, but having to constantly redo motions to solve spatially easy puzzles turns what should be a delightful adventure into a frustrating tribulation.
Even with its very clear drawbacks, LostWinds is still a decent showcase for what independent developers can do with the WiiWare service. It is a unique experience that could not have been done without the Wii Remote. But potential can get you only so far. With a presentation that lacks vibrancy and puzzles that never push the innovative gameplay mechanics, much of LostWinds is either boring or frustrating. It's still worth checking out if you're craving a new experience, but you might have to wait for the already announced sequel to see these great ideas come to fruition.
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