GameSpot editors' review
-
CNET editors' rating:
stars
Excellent
Detailed editors' rating
- Reviewed on: 10/19/2009
- Updated on: 10/20/2009
- Released on: 10/19/2009
- Originally published on GameSpot: LostWinds: Winter of the Melodias (Wii) Review
LostWinds was a WiiWare launch game that was full of promise, but despite some genuine innovation, it failed to deliver across the course of its adventure. Now one year later, the sequel, LostWinds: Winter of the Melodias, is a vast improvement over its predecessor. The controls have been tightened, the dull indoor sections have disappeared, and the game has been lengthened. It's still not perfect, because it doesn't explain how to use your abilities correctly, but there's more than enough great platforming and puzzle-solving to make it worthy of your 1,000 Wii points.
6233012Puzzles are immensely satisfying to solve.
Once again, you take on the role of Toku, accompanied by his wind spirit friend, Enril. Toku discovers that his mother has disappeared and the only clue to her whereabouts is a misplaced page from her journal. With the help of the rock giant Magmok, you set off to the Summerfalls mountains to discover what happened to your mother and a tribe of people known as the Melodias. The story is much improved over the original, with better dialogue and cutscenes--you'll actually feel inclined to uncover the mystery and progress through the narrative.
You control Toku with the nunchuk's analogue stick, while you control Enril with the Wii Remote's pointer. Toku can't do much on his own except walk up small ledges, so he needs to use the power of the wind to traverse the environment and solve puzzles. Sweeping the remote whilst holding down the A button activates the wind, with upward gusts used to make Toku jump. You feel godlike in your control of Toku--a sweep of the Wii Remote controls his every action, which really mixes up the platforming and puzzle-solving elements. The controls have been tightened up considerably since the last game, and the inaccuracies that plagued the motion controls have mostly been eradicated. You should have no trouble guiding Toku around the levels, because wind movements always register in the correct direction.

The environments are a lot more vibrant this time around.
