Version: 2008
  • On MovieTome: The 10 worst movies of 2009 so far!
advertisement

Marvel: Ultimate Alliance (Wii)

  • Average user rating: 0 stars
  • My rating: 0 stars
2 of 2

Full user review

  • 4.0 stars

    "marvel ultimate alliance"

    by SHoCK2xTc on December 4, 2006

    Pros: Wii controls

    Cons: no online play

    Summary: I beat this game on normal mode in about a week. I could've taken longer and the narrator at the end of the game told me the repercussions of the actions I took (or didn't take) during the game. For example, since I didn't save Jean Grey in Mephisto's realm she returned as Dark Phoenix. This nonlinearity of game play was summarized and narrated at the end of the game so I didn't get to "experience" the results.

    The controls for this game are love it or hate it. This is my second game for Wii (Zelda Twilight Princess was my first) so I am still pretty new to the controls. I can't believe anyone would have as much fun playing this game if they had to cycle thru all of the POWER moves (which you can still do if you choose). But memorizing a few basic controls makes the game much more involved. You could simply melee everyone although this would be boring, time consuming, make having multiple choices for characters useless, and be more like gauntlet and less like a Marvel game. I would memorize 2-3 power moves for every character (they are always the same motion for the same type of attack) and have one power in the cue cycle. So I could boost my character or the team, then perform power moves in succession which would take forever if I had to cycle thru each move individually. For example, you stun someone with Thing, lift them in the air with Human Torch, grab them in midair with Invisible Woman, then fling them across the map so Deadpool can teleport and kill them. This would be a near impossible combination on PS3 or XBOX360 but takes just a minute of practice on the Wii. Another example would be using one character. Take the Thing and uppercut someone into the air, clap them on their way down, then earthquake when they are on the ground. Three POWER moves in a row that you would have to cycle thru each one on any other system; but on the Wii I hold B and motion up, then hold B and motion left, then hold B and motion down.

    Adding online cooperative mode would've pushed this game into one of the best launch title games category. I suspect a sequel will be making its way out soon and I will have it preordered.

    Was this review helpful? YES | NO

    Reply to this review

Write review Back to product review See all 2 reviews

Where to buy

Marvel: Ultimate Alliance (Wii): $12.75 - $49.99
storepricein stock?rating
Amazon.com
$19.99 Yes 5.0 star rating
Circuit City
$49.99 Yes 5.0 star rating
Deep Discount.com
$48.99 No
Glyde
$12.75 No
VideoGameAll.com
$38.99 No

see prices from 6 stores

Submit your review

Log in or create an account to submit your review for:

Marvel: Ultimate Alliance (Wii)

ORLog in with your Facebook account
1. Rate this product:
(Mouse over the stars to rate this product and click to set your rating.)
2. One-line summary:(Summarize your review in one line. 10 characters minimum; required.)
0 of 55 characters
3. Pros:(Tell us what you like about this product. 10 characters minimum; required.)
0 of 250 characters
4. Cons:(Tell us what you don't like about this product. 10 characters minimum; required.)
0 of 250 characters
Bottom-line summary:(Explain to us in detail why you like or dislike the product, focusing your comments on the product's features and functionality, and your experience using the product. This field is optional.)
0 of 5000 characters

The posting of advertisements, profanity, or personal attacks are prohibited.
Click here to review our site terms of use.

Submit
advertisement
advertisement

Compare this wii game to: