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Silent Hill: Shattered Memories review (Wii)

As you travel throughout the town, you'll encounter everyday objects with strong emotions attached to them. When in the presence of such an item, Harry's flashlight will begin to flicker and a burst of static will emerge from the Wii Remote speaker. Finding the source of this disturbance will lead to a spooky moment and the receipt of an eerie voicemail or text message on your cell phone, which helps to explain the significance of that particular localized haunting. Occasionally, you may also catch a glimpse of a ghostly flickering image just out of focus to the naked eye but not to the digital sensors in your camera phone--snapping a photo reveals the hidden truth and also triggers the delivery of a voicemail or text. In Shattered Memories, the town itself is a main character, and everything from the haunted objects to the kitschy mementos you find lying around help to establish it. You can even call up the phone numbers seen on billboards and wanted ads all over the city for hidden messages.

At regular intervals throughout Shattered Memories, you're temporarily pulled out of the action to interact with an extremely unconventional psychologist in first-person sequences. During each of these sessions, your therapist asks you to complete simple exercises or answer uncomfortable personal questions about fear and sexuality. Your performance and answers to these questions can have wide-ranging effects on your gameplay experience. Characters, dialogue, and ghostly messages can drastically change; the forms of the monsters you flee from are customized to your personal fears; and even the areas you visit, as well as the ending, can differ, which makes this a great game to replay in different ways. For example, in one game, you might encounter a friendly country cop, but in another she's a frigid, shoot-first-ask-questions-later type. There are many possible permutations of story elements, but no matter how much the world changes from one play-through to the next, the nightmares you experience and each of the puzzles you solve remain identical. Thus, an experienced player can easily complete Shattered Memories in six hours or less, though your first time will usually last around seven hours.

Shattered Memories is very dark and moody, and from its impressive use of lighting and shadows to the creepy, real-time freezing effects of the nightmares, the titular town on display is at its finest--except when running through doors. For whatever reason, there is some graphical stuttering that frequently occurs when opening up doors, particularly in nightmares. It's not a game-ruining problem, but it does negatively affect your immersion in a game that is all about getting immersed. Fans will be pleased to know that series' maestro Akira Yamaoka returns to score Shattered Memories and produces one of his most distinctive soundtracks yet, but whether you're familiar with his work or not, this Silent Hill features an engrossing sound design that keeps you on your toes at all times.

Silent Hill: Shattered Memoriesscreenshot
No matter how fast you run or how well you hide, these things will always find you.

Throughout the years, the Silent Hill franchise has gradually lost focus of its psychological roots and moved instead toward an ultimately subpar, more action-oriented experience. Shattered Memories is a fantastic return to the core concept of personal fear, and though its developers made some unorthodox decisions--such as removing combat entirely--those decisions have paid off handsomely. This is not the Silent Hill that may have terrified you more than a decade ago but an entirely new experience that is truer to it than any other game bearing the name since Silent Hill 3. Despite a few issues, including its surprising brevity, Silent Hill: Shattered Memories is a great game for anyone looking for a scare, whether you've been to the haunted town before or not.

 

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Quick Specifications

  • Release date01/19/10
  • ESRB Mature
  • Developer Climax Group
  • Genre Action
  • Elements Adventure - third person adventure
  • Context Fantasy
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