GameSpot editors' review
-
CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 11/29/2006
- Updated on: 12/06/2006
- Released on: 11/19/2006
- Originally published on GameSpot: Solomon's Key (NES) (Wii) Review
Solomon's Key was originally an arcade game, but the Nintendo Entertainment System version probably got around a little bit more than the arcade machine in North America. The NES version was a mostly faithful version of the arcade game. Both versions put you in control of a character named Dana, who could create and eliminate blocks with his magic wand. The resulting Virtual Console game is an often tricky action puzzle game that doesn't look great but still plays quite well.

Creating and removing blocks lets you reach the top of the level or block bad things from getting to you.
Solomon's Key is broken up into different rooms. Each room has an exit door, which is locked. So first, you'll have to get to the key. Dana can jump, but his real power is that he can create and remove blocks directly in front of him with the touch of a button. This lets you create staircases, block enemies from getting to you, or dig your way through a mountain of blocks if necessary. You can also collect potions, which let you shoot a fireball. But potions can be limited, so they're best used as a last resort. Because the enemies move in mostly predictable patterns, you should be able to study their movements and find a way to get through the level. You're also working under a time limit, which can make the later levels really tricky. The game starts out simple but gets more intricate as you go deeper, maintaining a good balance between its platforming gameplay and the challenge of getting around the level without getting killed. There are about 50 rooms in all. Depending on how you do in various parts of the game, you can end up in secret rooms and get slight variations of the ending.
Continue reading
