GameSpot editors' review
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CNET editors' rating:
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Excellent
Detailed editors' rating
- Reviewed on: 11/20/2006
- Updated on: 11/21/2006
- Released on: 11/19/2006
- Originally published on GameSpot: Super Mario 64 (Wii) Review
One of the interesting aspects of the Wii is its Virtual Console service, which lets you pay to download emulated versions of old games from the 8-bit, 16-bit, and 32-bit eras. At launch, only one Nintendo 64 game was available, and it's exactly the game you expect to see. Super Mario 64, which released alongside the N64 back in 1996, was the game that defined the 3D platformer as we know it today. Sure, you'll have to babysit the camera controls, and those textures look ugly by today's standards, but all in all, this game holds up well on the Wii and is a solid version of an all-time great.

The game may have been built for the N64 controller, but a GameCube controller works just fine too.
The story's very simple and, really, as old as time itself. The princess, you know, Peach? She's been kidnapped by the tubby dragon called Bowser. Mario shows up at Peach's castle thinking that there's a party going on, but the only party happening here is the boot party that Mario's going to have on Bowser's face as soon as he catches up with him and rescues the princess. But before you can fight Bowser, you've got to earn a whole mess of power stars. You earn most of these stars in the game's levels, which provide you with large environments and plenty of different-yet-standard themes. So you've got the snow level, the lava level, the water level, the other water level, and so on. While a modern platformer might get chastised for sticking so closely to the script, it's only because it's Mario's script in the first place. You won't need to collect every single star to beat the game, which is nice because it gives you alternative places to go when or if you get stuck on a particular task. Even after all this time, the game's good enough that you might want to keep at it until you collect all 120 stars.
On the Wii, you'll need to plug in a controller to play Super Mario 64 because it doesn't work at all with the Wii Remote. Although the game claims to work only with the Classic Controller, a GameCube controller works just fine. The N64's C buttons are mapped to the right analog stick on the GameCube controller, and this works well for controlling the camera. The rest of the buttons are mapped accordingly, which means that you have to use the tiny Z button on the GameCube controller more often than you'd probably like. But overall, the controls work just fine and are as responsive as in the original version.
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