Because the Wii is similar to the GameCube in terms of its hardware, it was inevitable that companies would try to capitalize on the Wii launch by quickly porting over games previously published for the GameCube. Of course, you'd reasonably expect the Wii versions of those games to flaunt graphical upgrades and additional content over their earlier GameCube counterparts. However, the Wii version of The Ant Bully isn't any better than the GameCube version that was released six months earlier. The game is still the same repetitive mess that it was on the GameCube, the motion-sensitive controls come across as an afterthought, and the murky graphics haven't improved even though the Wii is supposed to be capable of better.
Missions generally involve fighting the same badly rendered pill bugs, spiders, and wasps over and over again.
The Ant Bully video game is a far cry from the feature film on which it is based. This 3D action adventure game tries to expand on the movie by putting you through a sequence of 20 missions that delve into what Lucas, the insect-sized boy, went through off camera to learn the ways of the ants. But it mostly succeeds at showing why such events as these weren't portrayed in the movie in the first place. Nearly every mission involves fetching items or fighting the same enemies over and over again. Moreover, the noninteractive scenes that accompany each mission spend more time preaching the story's morals than developing the characters or building toward an exciting conclusion.
The basic idea here is that you need to explore the environment, find the items you're looking for, and pummel any enemies that cross your path. For exploration's sake, Lucas can run and roll, as well as perform a number of contextual abilities when he's close to specific objects and spots in the environment. When you run off a ledge, Lucas will jump automatically. When you're next to a marked wall, a small rock, or a rose petal, you can push the action button, and Lucas will climb the wall, hoist the rock, or use the rose petal like a glider. In some spots, he can call together nearby ants to form useful structures, such as bridges, catapults, or battering rams. To deal with enemies, you can make use of any of Lucas' four weapons. The wooden stick can be used to attack enemies up close, while sticky silk shooters, dart guns, and bombs let you deal with enemies at a distance.
Controls generally involve the use of the analog stick on the Nunchuk and the various buttons on both portions of the controller. The only Wii-specific control enhancements involve shaking the Wii Remote to swing Lucas's stick, shaking the Nunchuk to perform a roll, and tilting the Nunchuk to steer the glider or reposition the camera viewpoint. The game makes so little use of the Wii's motion-sensing capabilities that they're more of a distraction than anything else. However, the development team did tighten up the control response and collision detection in the Wii version of the game. Attacks come out more quickly than they did in the GameCube version, and shots pass through enemies far less often.