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The Sims 2: Pets (Wii)

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The Sims 2: Pets offers good AI and challenging pet gameplay, but the Wii control scheme isn't ideal.

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GameSpot editors' review

The Sims series started on the PC as a popular and difficult-to-describe strategy game that let you control the lives of little computer people in the houses you built for them, as they loved, grew old, had families, and occasionally used the potty. Eight years, several different game platforms, and numerous editions later, the series has become known for offering zany humor, colorful graphics, a gibberish language that its "sim" characters speak (known as "simlish"), and cheerful music. However, the console versions of the Sims games never quite stacked up to the PC version, mainly because the console games tended to focus on collection-based minigames and unlocking hidden items. Also, they never seemed to capture the autonomous, unpredictable artificial intelligence that powered those happy little sims in the PC versions. However, The Sims 2: Pets for the Wii ends up being closer to The Sims 2's occasionally unpredictable gameplay than any other console Sims game to date, and it adds in some additional pet-based gameplay, while keeping the console versions' typical collection gameplay in the form of cooking recipes.

The Wii version of Pets adds three main types of domestic animals: aquarium fish, cats, and dogs. Fish don't do much more than get fed and provide some amusement when stared at (your sims can collect them from the world and bring them home to toss into the tank), so cats and dogs are really the only interesting pets in the game. You can create canines and felines from a great number of different breeds and can use tons of customization options to choose size, age, different ear types, and fur color patterns. And you can be one of those awful, awful people that dresses up their pets with an entire wardrobe, including hats, sunglasses, neckerchiefs, shirts, and tiny little tennis shoes. That's in addition to your pet's personality, such as whether your pet is friendly or aloof; neat or messy; or quick to learn new tricks or a bit slower on the draw. If those last few sentences got you excited, there's a good chance that The Sims 2: Pets is for you.

That's because pets--dogs and cats, anyway--essentially function like limited people in the game. You can't take direct control of dogs or cats, but you can teach them new skills (pet tricks) by spending virtual hours (which equates to several minutes of real time) of your day until they learn how to sit, shake hands, and roll over, similar to how you can improve your sims' marketability by spending virtual hours repeatedly training at skills like charisma, repair, and cleaning. You can use interactions with them to fulfill your sims' social needs (so yes, you can play as a "crazy cat lady" who associates only with her housecats), just like you can with live-in family members. Unfortunately, the Wii version of the game, unlike the PC version, doesn't let you send your pets to work to earn money--instead, it offers a single downtown area focused entirely on pets and lets you earn "pet points" to spend on chew toys, doggie treats, and other animal accessories. Spending pet points also unlocks the game's many hidden items and social interactions.

Dogs and cats can also interact with each other and, based on the personality you've given them, they may either get into fights with the neighbors' pets or get friendly with them. In the meantime, if you happen to care about your house's property value, your dogs and cats are always works-in-progress, since you must constantly catch even the best-behaved pets in the act of destroying furniture, digging up the yard, or relieving themselves in the house so that you can scold them--which teaches them not to do such things. (Alternately, if you care to, you can try to breed the biggest jerk of a cat or dog in SimCity by repeatedly praising your pet for destructive behavior, then turn it loose downtown.) Either way, patterning your pets' behavior is surprisingly time-consuming and not always convenient--if you want to have a well-behaved pet, you have to always keep an eye on it, and constantly drop what you're doing to dash over and scold or praise it--and once you get there, actually giving your pet that feedback takes a little while too. It also seems to take quite some time before constant scolding or praising sinks in even with the brightest pets?and if you decide to have any of your sims take a job, that just means less time for your sims to spend together teaching your pets.

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The Sims 2: Pets (Wii): $44.00
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Reviews from around the WebPowered by alaTest

  • alaTest.com

    Editors' rating: 88

    Summary: alaTest has collected and analyzed 532 reviews of The Sims 2: Pets from international magazines and websites. Experts rate this product 65/100 and users 72/100. Comparing these reviews to 663664 other Video Games reviews gives this product an overall alaScore™ 88/100 = Very Good.

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The Sims 2: Pets (Wii)