Diagnosis and forensics offer the most divergent gameplay from the Trauma Center standard because they don't feature proper medical procedures. In diagnosis, you talk with your patient, use a stethoscope, and run tests in order to identify symptoms. As the cranky diagnostician, you begrudgingly accept a computerized companion program, but not without a healthy share of cantankerous quips. Using this computer, you attach symptoms to diseases and determine your diagnosis. Looking at actual CT scans and X-rays is cool, even though it amounts to little more than a spot-the-difference minigame. Occasionally the progress of your diagnosis hinges on finding one particular symptom that for one reason or another manages to elude you. While Trauma Team generally does a good job of nudging you in the right direction, it is frustrating when one obscure, illogical, or just plain overlooked detail stands in your way. Patience and perseverance are the keys to overcoming these infrequent barriers, and there is always a solution, no matter how vague.
6260101NoneThink Home Depot would take a return on that hunk of metal?
While diagnosis can require some cleverness, it is forensics that more often requires ingenuity on your part, and this gameplay is some of the most unique and clever that Trauma Team has to offer. As the icy Dr. Kimishima, you work with a helpful FBI lackey to investigate crime scenes, corpses, and audio recordings in order to collect evidence cards. By analyzing or combining these evidence cards in logical ways, you can piece together the puzzle and further your investigation. Doing so also requires that you answer multiple-choice questions about the evidence at hand. Some questions are easy, while others are vague or poorly worded; some answers are surprisingly amusing, and the best questions require you to make logical leaps. Forensics episodes play out in clever and enjoyable ways, though they are susceptible to hang-ups in the same manner as diagnosis episodes. While both offer some of the most intriguing new gameplay mechanics in the game, they are also prone to carrying on too long and rehashing discoveries.
Fortunately, quick readers can thumb ahead and accelerate through these doldrums, but the same can't be said for the cutscenes. The story is told through still shots that, while stylish and appealing, often linger too long. All of the aforementioned doctors play crucial roles in the intertwining story, and though they can border on cliche or downright weird, their personalities and escapades come together quite nicely to create an enjoyable narrative. Throughout the game you can switch between characters and disciplines whenever you like, and this freedom helps you set your own pace. Given that forensics and diagnosis episodes are slower paced and take much longer to complete than the other specialties, it's great to be able to hop over to surgery or emergency care to spice things up.
A fractured finger, a broken necklace, and a bloodstained shirt will all lead you to the truth... eventually.
Trauma Team is a lengthy game that will likely take you tens of hours to complete, and just when you think things are wrapping up, well, think again. When you finally complete the game, you unlock a new difficulty level, as well as new doctor-specific medals that are awarded for performing certain tasks throughout the adventure. You can also play four out of the six disciplines cooperatively (diagnosis and forensics excluded), though surgery, in which you share tools and act simultaneously, is much more interesting than the others, which force you to take turns. All told, Trauma Team is an impressive package with a diverse array of engaging gameplay modes. Though the characters and the activities have their flaws, the whole comes together impressively, making Trauma Team a great bet no matter what your specialty is.