By far the biggest addition can be found in the balance games section, with 12 brand-new games and three improved versions of existing challenges. Most of the new games are quite fun, offering more depth and challenge than the originals bundled with Wii Fit. Tilt City, for example, is a great test of coordination, requiring you to guide colored balls to their appropriate destinations by tilting three different platforms using the Wii Remote and by shifting your weight on the balance board. Snowball Fight is a Time Crisis-like game which sees you leaning left and right from cover and using the remote to shoot snowballs at opponents. Segway Circuit has you emulating a ride on the unique mode of transport, shifting your weight forward in an open course to try to pop balloons. And for golf fans, Driving Range lets you hit the range, and the balance board shows you the mechanics of your swing by tracking how your weight shifts.
Not all of the new additions are appealing. Obstacle Course at first glance looks promising, requiring you to run (lifting your feet up and down on the balance board), avoid obstacles, and jump onto shifting blocks (bending your knees and then quickly pushing up) in a Mario-like platformer environment. It's a great concept, but it's let down by the balance board, which often seems a step behind (literally) in realizing when you've stopped or started moving. The same controller inaccuracy also makes Perfect 10--where you have to swing your hips against large onscreen bumpers to create sums of 10 or 15--more frustrating than fun, occasionally failing to register the right direction where you're thrusting your hips. And Bird's Eye Bulls Eye, while not suffering from control problems, might be one that you end up avoiding simply because it requires you to shred your dignity by standing on the board and flapping your arms like a gigantic chicken.
While you could have family and friends play the balance games with you in Wii Fit, it was a fiddly process which required you to reselect and restart the game for every new player. Plus makes this process much easier, allowing multiple players to take turns on games. But just as the create-a-routine ability is oddly limited in Plus, so too is multiplayer, with only nine games selectable for group fun.
Flap your arms. Go on. You won't look silly.
Wii Fit Plus' presentation is the same as in last year's game, which is to say it's clean, clear, and pleasing to the eye. The generic male and female trainers are back to help you (and sometimes goad you into activity), as is the cartoon balance board, which serves as a guide to all of the features of Wii Fit Plus.
Wii Fit was already a decent attempt at bringing fitness to a home console, and Plus improves on it by being more user-friendly and adding even more activities. It's still lacking some much-needed functionality--such as being able to choose from any exercise in your own routine and having better multiplayer options--but for its bargain price of $19.99 (A$29.95) just for the game, Wii Fit Plus is hard to beat, particularly for those who need an excuse to break out their balance boards.