In Fires of Liberation, the decorated Ace Combat series roars into the current generation. The scope has expanded to include fantastic online play, and the game has found the perfect balance between a speedy, steady frame rate and quality graphics. The overall experience is innately rewarding, and it ramps up the challenge throughout the course of the campaign and finishes on a thrilling high note that may very well inspire you to replay the final mission (and others, too) over and over again. Ace Combat 6 doesn't always sustain this momentum, and you may actually find the early missions a bit tedious. But if you stick with it, it pays off in grand fashion.
The landscapes are absolutely stunning.
There's a fairly complex web of personal stories that take place between your single-player missions. The breathtaking cutscenes follow a heartbroken mother, a stoic enemy pilot, and other characters on their journeys of discovery and redemption. The story feels somewhat disconnected from the gameplay, given that the scenes don't directly relate to what you're doing in the fiery skies. The bad lip synching (the English dialogue is obviously dubbed over animations meant for Japanese speech) certainly doesn't help the immersion, nor does some of the bland delivery from the voice actors. Yet for all its disconnected personal drama, it gives you a sense of the stakes at hand better than a more sweeping, political narrative would.
This is a key point because you aren't fighting on familiar turf. Like in previous installments, Ace Combat 6 takes place in a fictional world, although aside from geography and nomenclature, it might as well be our own. The Emmerian good guys seemingly represent the Western world, complete with green-lawned suburban homes, whereas the enemy hails from USSR-inspired Estovakia (a comparison that is cemented in every time you hear an Emmerian refer to the residents at "Stovies"). Don't assume that the obvious real-world connection means that this story is the typical Cold War yarn of shining good versus stark raving evil, though. This is a tale that really does have two sides.
In contrast to the moving intermissions, battles are fast and furious, and even if you're a novice, it won't take you long to light up the heavens with your dogfighting prowess. Flying in Ace Combat 6 is a delight. This isn't a realistic flight sim--you won't even be forced to take off and land on your own if you don't want to. Instead, you can simply enjoy the fun, fluid flight model. Your speed is controlled by the triggers, you yaw with the bumpers, and your flight path is controlled by the left analog stick. If you're intimidated by flying games, there is a novice control option, but we encourage you to stick with the default control scheme. It's easy to use and gives you more precise control over your fighter. If you're a veteran and really want to feel like a top gun, you can grab the $150 package that includes flight sticks. The sticks work just fine and give you that great in-the-cockpit feel. But if you don't have the cash or are simply cautious about using a yoke and a joystick, don't worry: Your controller will get the job done serviceably.
There is a good number of real aircraft to choose from, such as the F-22 Raptor and the Tornado, though there aren't nearly as many as in previous installments. Their basic controls are all the same, but the subtleties among them can have profound effects in the battle zone. Before you enter a mission, you're briefed on the multiple operations within it, and you can usually choose from a number of starting positions. When choosing aircraft, you need to take into account whether you need to focus on air-to-ground weaponry over air-to-air, whether you need speed over firepower, and whether your preferred plane supports the most helpful special weapon. You can feel these differences at work in every aspect of flight and combat. For example, executing a high-G turn in slower aircraft may cause you to stall more easily, and piloting a quick fighter may make it tougher to destroy multiple ground targets in succession. You'll want to retry missions with different aircraft once you've unlocked them, just to see how those differences play out in the field.
Each mission features multiple operations, so expect things to get a little chaotic.
The missions themselves are quite exciting, though you may not get this impression from the first 5 or 6 of them, because the difficulty level slowly rises for the first few hours. In fact, until you reach the later stages of the game, crashing is your most serious threat. The early slow going is actually a little frustrating; it feels as if you are going from target to target without much sense of urgency or danger. Nevertheless, you'll be glad for the early stages afterward, considering that the later missions present you with persistent enemies that force you to constantly evade their missiles while destroying SAM installations, fighters, missile boats, power grids, and plenty more.
It sounds like chaos, and it can feel a little overwhelming at times. But even when the stakes are high, the game never works against you, and it always gives you the tools you need to succeed. One of the most helpful of those tools is your special weapon, which you choose before the mission starts. Depending on your mass-destruction instrument of choice, you might be able to take down multiple enemy aircraft at once, blanket the ground with a barrage of rockets, or throw missiles out of your tail. Not only can these weapons be crucial in your fight to survive, but they're also another reason to replay missions, just to see how a different choice might affect the tide of war.