At other times, it can be a little confusing. In the single-player campaign, you either control Salem or Rios; you can't switch between the two. If you're mortally wounded, your CPU partner can drag you to safety and heal you. Sometimes, however, he'll ignore all the obviously safe places and drag you through the entire level (assuming you both survive) before patching you up.
The campaign isn't that long, but to the game's credit, it is fun to play through cooperatively. You can set up public co-op campaigns that just anyone can join, or private ones for just you and a friend. Once you finish, you can go online to challenge other two-man squads in versus mode. The point of any match is to make more money than your opponents, which is earned by making kills and completing objectives. Some modes have you flying around, racing to kill enemy non-player characters, while others have you rescuing hostages or planting bombs. The best of these throws a mix of objectives at you, so there's a great deal of diversity within a single match. Then again, the fact that you can't hit targets without stopping and aiming is especially apparent online. Instead, you're better off running up and smacking people, then shooting them when they're down. This is entertaining for a few hours, but it gets old pretty fast.
The PlayStation 3 and Xbox 360 versions of Army of Two are almost indistinguishable from one another, though the former incorporates some minor motion controls. Both versions look and sound good. But with numerous loads and small environments, they should. And even though the graphics are impressively realistic; the silly hit point bars attached to your enemies break the spell a little. The silly suicide bombers who run at you screaming like something out of Serious Sam don't help either. The gun sounds are mostly fine, and the voice acting is OK, except that any time there's an enemy who has to be killed from behind (once every 10 minutes), your partner will repeatedly say something along the lines of "He looks tough, better take him from behind!" If there's one thing that can be said for private military, it's the lack of a don't-ask-don't-tell policy.
Army of Two is a better than average shooter that roughly treads on a political landmine when it should have stormed some future battlefield. It features cool co-op mechanics and is fun to play online, with or against friends. But even its title mocks the Army, literally one-upping its slogan while glamorizing a sector that, if anything, deserves scrutiny--not macho fantasy. If you're the type of person who would rather shoot first and ask questions never, by all means, pick up Army of Two. But if you like to think--and the fact that you're reading this review suggests that you do--be warned: Army of Two is less than the sum of its parts.