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Battleship review (Xbox 360)

Besides the issues that you encounter on land, you often must worry about unknown disasters waiting at sea--and this is where the overhead strategy sections come into play. Whenever you like, you can press a bumper button on the controller to pause the action and ever so slowly call up a grid that represents the current landmass, as well as the surrounding ocean water where your ships are positioned. As a stage progresses, alien seacraft advance and come within radar view. Your ships fire automatically at any targets that move within range, but you have to babysit your fleet's movements: the extraterrestrial boats are good at sneaking around your stronger ships and then picking off your weaker ones in rapid succession if you are distracted for too long by the FPS segments. By the time you get an explicit alert that things have gone south, they might have become bad enough that there's no hope of recovery.

You might suppose that a winning technique would be to simply focus on the naval scenes first, especially since there are a finite number of enemy ships, but the game's strategy and FPS modes are linked in such a manner as to prevent that particular tactic from working. In later stages, your fleet is doomed unless you supply it with a fairly steady stream of power-ups that you can obtain only by killing enemies on land. There's no getting around the constant back and forth.

While the unique combination of land-based segments and strategic sea battles could have proven interesting with careful implementation, Battleship's execution is flawed almost across the board. The strategic segments--though frequent--are much too brief, and you don't even get to watch confrontations unfold in an interesting manner. Unless you take direct control of a vessel by using a power-up (which only lets you press shoulder buttons for up to 20 seconds to fire a bunch of missiles and torpedoes), or you happen to be in a good position on land to look out over the waves where the important stuff is happening, the most you see from water battles are tiny silhouettes on a digital screen that turn gray when the ships they represent sink.

As disappointing as the maritime presentation is, the game's biggest problem is that the much more prevalent land segments are either tedious or annoying. In several instances, you have to defend points from alien swarms over the course of a few minutes (often while fighting poor visibility), and then you are almost always rushed by a group of brutes just as your bullet clip empties. If that leads to a failed mission objective, you have to wait 20 or 30 seconds before you can return to the previous checkpoint. Then you will likely need to reposition all of your ships on the grid and gun down a number of weak foes before you can return to the point where you previously died while trying to defend a structure or armaments. There simply aren't enough checkpoints placed throughout the stages, not when being forced to replay even small segments of the game is so thoroughly annoying.

In the event that you are immune to the game's primary flaws, Battleship still stands to disappoint you because there are only seven redundant missions and no alternate modes available to keep you busy when you're done with the campaign. The next time you're in the mood to sink ships, try the board game instead.

 

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Quick Specifications

  • ESRB Teen
  • Developer Double Helix Games
  • Genre Board Games
  • Elements Action - first person shooter
ie8 fix