When Bionic Commando came out 20 years ago, it separated itself from the glut of other NES platformers by removing one key element: a jump button. Its tricky grappling system added a unique twist to traditional action games, letting players swing around levels while taking out Nazis who were once again intent on world domination. If you enjoyed the original, the updated graphics and extra modes in Rearmed should be more than enough to entice you into another jaunt with the robot-armed hero. For those who aren't looking through the rose-tinted glasses of nostalgia, the remake may cause you to wonder where all the excitement is coming from. Rearmed is a little too loyal to its source material; it offers an experience that would have been mind-blowing 20 years ago, but once you chip through some layers of frustration, there is still plenty of fun here.
Rearmed plays like a traditional platformer in which your jump button has been replaced by a prehensile metal arm. You'll need your trusty tool to traverse even the most innocuous of terrain. Tiny bumps impede your progress, making you search for hanging ledges to swing from and climb upon. Though the levels are structurally familiar, the unique method of movement makes them feel completely new. Having to carefully consider how to cross tiny gaps in the floor, or string together multiple swings to reach a high-hanging piece of land, is extremely satisfying. The gunplay, which restricts your aim to a horizontal blast, unfortunately doesn't provide the same thrill. Though enemies will toss grenades and leap behind barrels, they are simply too limited to pose much of a treat.

You can even shoot out treads in Bionic Commando. So hardcore.
This remake is certainly difficult, but your frequent follies will not come because of expertly trained guards or deviously designed levels. The controls have not made a noticeable improvement since the original release, so you'll find yourself cursing your obstinate character as he willfully ignores your urgent inputs. The grappling hook--your main mode of locomotion--has a mind of its own, and it's in sharp contrast to your own pressing needs. You can blast your arm out horizontally, diagonally, or vertically, but the sloppy controls mean it won't always go in the direction you aim. This problem isn't nearly as prevalent on the PS3; it still feels sluggish, but you'll no longer find your grappling hook errantly flying around the playfield. There are plenty of other vestigial design choices that feel downright archaic now. Enemies are often positioned just out of your field of view, which creates many situations in which you are forced to take damage until you memorize their locations. Movements such as picking up barrels or climbing up ledges come with momentary lag, which makes you curse your slow-moving character as he nonchalantly absorbs another batch of bullets.
With the gameplay virtually untouched from the 20-year-old classic, the visuals serve as the main draw in this remake, and, despite a few hiccups, they impress through most of the game. The characters are large and detailed, with animation that remains smooth despite your limited move set. Ledges and walkways stand out strongly from the background, making it easy to navigate around levels and drop behind enemies to catch them completely unaware. The only problem is the sometimes-erratic lighting. During some levels, the lighting is so sparse that it's difficult to tell which ledges are solid and which serve as noninteractive background objects. The opposite problem also surfaces; sometimes the lighting is so intense that it can obscure your vision. One boss flashes lights that must be shot in a certain order, but because of the all-too-intense burst, it's extremely difficult to decipher exactly where the brief flickers originated. These quirks are rare, but they do serve to add another dose of frustration.