"Could've been better."2.0 starson by TnT_Vader
Pros: SMART - Smooth Movement Across Random Terrain : Very cool feature, But sadly one cool thing cannot make up for the rest of the game.
Cons: Everything Else
Summary: After watching the numerous adds for this game I was pretty excited for BRINK. I thought that it was going to be something truely new and fun to play on my Xbox 360. But sadly I was mistaken...
I decided to head over to Gamestop and pick this little game up at midnight simply because I had nothing better to do. After getting home I went home, popped it in, and started playing. The first thing I noticed was that the beginning menu screen was a tad bit confusing, but nothing to extreme, just simply could've been layed out better. (This is just more or less a personal preference and really didn't impact my view of the game.) - After creating my character out of the basic stuff that they give you I started in on the "Story Mode" and boy was I in for a surprise. "Boring and Dull" would be my words to describe it, there isn't exactly much of a story to go with this game at all. While yes, there is a so called "Plot Line" I honestly could barely follow any of it. The missions and objectives seemed to have little or nothing to do with the actual story, and it pretty much felt like I was playing a multiplayer deathmatch, and half the time I had no idea where I was or why I was blowing up this wall.
Gameplay was even less impressive. The guns you used seemed to do little damage at all, and you'd have to end up emptying ¾'s of a clip into someone before they got "Incapped" which then in turn pretty much leaves them on the floor for god knows how long waiting for a medic or until they decide to go back to the respawn point. - I could tell very little difference from any kind of weapon, unless it was in a different category (SMG, Rifles, etc.). And even with attachments the guns didn't exactly seem much different than either. - Yes I realize that the attachments aren't supposed to make a huge difference, but unless you truly attached something drastic to your weapon, it pretty much felt the same as it did without anything. - Character movement was a bit awkward. (Not including SMART.) At points you felt like you were a frog on butter and at other points you felt like a brick. This wasn't exactly a huge deal, but it's far from flawless.
Graphics all in all were alright, but other games out there obviously have better. - There was nothing truly 'eye-popping' about BRINK's visuals.
Customization was also alright. To use an example BRINK has the weapon customization similar to Call of Duty Black Ops (or whichever.) or Battlefield BC 2, and the character customization like Halo: Reach. - While in some aspects it may have more or less than these other games, having both was sort of cool. Although one could argue that most people are going to be using the same item quite often, seeing as some items look much more pleasing than others.
SMART was one of the shining points of this game. You'll love the feel of jumping, sliding, and all around "Ninja-ing" around a map. While not a flawless system, it was very entertaining. It truly adds something to the dynamic of the gameplay. - But sadly, SMART can't save an entire title. (I would love to see more games with this type of movement option, it was truly fun.)
In summary, I held this game for a grand total of 12 hours?I know, not exactly a lot?Overall I wasn't impressed. It was EXTREMELY repetitive and quickly grew dull and boring after bout the 6th hour of play. I finished most of the challenges and unlocked most of the gear in under an hour. (Not something I'm looking for in a game that I'd play more than once or twice.) - BRINK, to me, didn't have much replay value. - I thought it was going to fly high, but it fell like a rock.
Play it if you wish, but just a warning - Be Careful - It might turn into 60 dollars you want back?