"Got me back to the FPS world (PC review)"4.0 starson by maxgir
Pros: Fast paced / SMART System is awesome / Camping is useless and completely out of place / Objective driven game, teamwork is necessary, no more lone gunmen for they are useless, just like campers / Character customization of abilities make for a varied expe
Cons: Something's amiss...can't quite put the finger on it, but something is definitely missing. Maybe more guns and customization options. Feels like guns are pretty much all the same more or less (like 3 or 4 types of em)
Summary: First of all, yes, this is the XBox review page. So what, anyway, it doesn't appear to be here PC version, and when I typed in Brink user reviews in Google, this is what popped up.
Second, I was kinda stunned to read from Deel33ch that the FPS world had moved to the console in the past few months or years or so. I myself play both PC games and PS3 games, but i've always felt FPS games were meant to be played on PC, where you got speed, a much better aiming and shooting gimmic (I'll pick up a mouse to aim and shoot lightyears before I start doing so with my thumb on a control stick...). To me, anything that has to do with multiplayer / speed / graphs means PC anyway.
Ok...on to da game, let's explain some of those pros and cons, and then let's clash with those 3 who reviewed this before me!
Fast paced : Oh hell yeah. If you're the sluggish, slowly moving Splinter Cell kinda guy, FORGET THIS GAME! If you don't move, you're dead. Or you'll fail the mission. And failures can't win. LOL.
SMART System : Gotta love the parkour style play, jumping around left and right, avoiding enemy fire, sliding under a pipe, swiping an enemy off his feeth and getting a headshot all the while...it's insanely fun!
Campers & Loners : Yup, their time is revolute. In BRINK, you can't stand idle. Like mentioned before, Stand still, and die. Or maybe you'll stay far away from the action to stay alive, but it's nasty way to reduce your team's chances of winning. Every class compliments the others, and a team that sticks together has a much bettre chance at winning. For example, among other abilities, Soldiers can refill ammo, Engineers car buff weapon damage and armor, medics buff health and revive fallen teammates, and operatives can disguise themselves as the enemy (which works quite well if you ain't facing another pesky Operative who can see trough the disguise). This is also something i meant when I spoke of "varied experience". You can actually change class within a game (not many players play early level Operative, and some objectives require them to hack systems).
That's another thing. Everyone can feel useful. There are objectives for everyone. Soldiers will blast doors with time bombs as his teammates cover him while he sets it up. Operatives will need to hack systems using a hack box, which an enemy Engineer can remove if left unguarded. Engineers can set up mines and turrets and repair stuff (E.G. Turrets, Barricades, Tank Bots, disarm mine and bombs, etc.) Finally, Medics, which are more team oriented, will sometimes have to heal an ostage that needs to be escorted, which the enemy tries to slow down before you can free him.
Of course, when I say enemy, you can actually play both sides, and both sides will have action missions, or defensive missions.
Now...for the things that feels missing...
I'm keep discovering the game over the weeks, I'm nowhere near of having experimented with every class, skills and guns. To whoever was saying that leveling goes too fast...unlocked most of the gear in a night...i'm sorry, but get a life...To the gamer who doesn't play til his eyes wanna pop out, and then some, this game takes a while to get everything. Besides, If you wanna fully experiment every class, you gotta make a number of characters. You can actually resell you "talent points", but you lose a level when you do such a thing. So that ain't what's missing in my eyes.
Laggy? Graph not impressive enough? Drop the Xbox version, get the PC one. You'll have settled 2 of your problems. So that's not the problem either.
Guns...I was looking at that yesterday. If you don't unlock new guns, yeah, you'll find that they are almost all the same. But when you unlock the grenade launcher, the shotgun, the sniper rifle, pistols, all of a sudden, the arsenal expands, and gives you a hell of a lot more choices. You can also change guns within a match, therefore, if no soldiers are giving up ammo on your side, head to a command post, switch guns, and you got full ammo. I've heard complaints about the running out of ammo, but it can easily be avoided. As for the guns customization, most of the stuff is purely esthetic (3 red dot scopes, 4 muzzled shot...they all do the same thing, but they'll graphically enhance your weapon...gotta love a pistol with a sniper scope lol).
So what's missing? From what I read from myself....this game seems perfect! But.....it ain't. Let me reassure you : it's nothing a quick patch can't fix. Sometimes, you will think you can jump on top of an obstacle, or across one...and quickly find out that for some reason, you can't, even though it seems very accessible. Another bug i've spotted, as an Operative, when trying to disguise yourself, it can be tricky. If your dead target isn't laying flat on the ground...good luck getting him. You better forget him and move on. I'm guessing this is what's missing. BRINK is selling "liberty of movement", but that freedom seems discalibrated sometimes. But sheesh.....it happens so rarely, and the pace of the game is so fast, that you quickly forget about those little bugs, knowing Bethesda is bound to release additionnal content and patches...