Child of Eden is a brief but magical journey into a world where the mechanical and the natural fight for survival. Like producer Tetsuya Mizuguchi's previous game Rez, the aim is to eradicate an enemy virus from a computer system through five individually themed levels. Unlike Rez, though, Child of Eden has the option of motion controls via Kinect, resulting in a more engrossing, if slightly more cumbersome, experience than the standard control pad. However it's played though, Child of Eden is a game that offers an abundance of adrenaline rushes and emotional highs. And though you can reach the end credits quickly, the sumptuous visuals, ethereal sounds, and wealth of unlockable content ensure that you'll want to keep coming back for more.
Memorable boss battles stand between you and the mystical Lumi.
Child of Eden has a story, and while it's vague and left to personal interpretation, it's effectively woven into the game without the intrusion of cutscenes. It takes place centuries into the future, when mankind has ventured deep into space, and the internet has become a vault for human knowledge known as Eden. Deep within this system are the memories of the first child born in space, called Lumi; the trouble is that she's under attack from a virus, so it's your job to fend off the invasion. If you successfully "purify" the parasites, you awaken more of Lumi's memories, and images of this young girl are used to great emotional effect as you come closer to waking her from her slumber.
Child of Eden is an on-rails shooter infused with some simple rhythm action elements. An onscreen cursor is used to attack enemies; blue for lock-on and pink for rapid-fire. The idea is to use the blue lock-on fire mode to highlight up to eight enemies at a time (known as an octa-lock) and then use the rapid-fire mode to shoot down enemy projectiles, as well as certain enemies (who are always coloured pink). Extra points are awarded for firing an octa-lock in time with the music, with "good" and "perfect" messages appearing onscreen to let you know when you're doing it correctly. Finally, euphoria (a screen-clearing bomb, essentially) can be used to clear the screen of enemies if things become too hectic.
While the mechanics remain the same whether you're using the Kinect or a standard controller, the experience is quite different. The default standard control scheme has you holding the A button to lock on, the X or right trigger button for rapid-fire, and the B button to activate euphoria. On the Kinect, you wave your right hand to lock on to enemies and then flick your hand forward to release the shot; you use your left hand for rapid-fire and put both hands in the air to activate euphoria. There's also an alternative control scheme where you clap your hands to change weapons. Either way, you're only required to move your hands rather than your entire body when using the Kinect.
Child of Eden is an on-rails shooter, but it also features a smattering of rhythm action.