In Dirt 2, you assume the role of an up-and-coming race driver who's competing on the off-road circuit against such pros as Ken Block and Travis Pastrana for the first time. That's a daunting prospect, but one of the many great things about Codemasters' latest racer is that you can have a lot of fun with it and end the lengthy Dirt Tour career mode a champion regardless of your skill level. Your opponents aren't pushovers; in fact, they put up a believable fight from start to finish, but the vehicle handling and damage is forgiving, the difficulty level can be altered before every event, and a slick flashback feature gives you the option to instantly replay portions of a race if you make a mess of it. Dirt 2 isn't as realistic as some of the other excellent off-road racers that have come before it, but it's as accessible and exciting as any of them.
6217036NoneDomination events are especially fun online.
Your career gets off to an auspicious start when you're presented with your first car: a Subaru Impreza that belonged to the late, great Colin McRae. Like all of the 35-plus cars in the game, its performance is measured in ratings from one to 10 for acceleration, top speed, and handling. Your rides are relatively slow as your career gets underway, but as you move up through the ranks, you get to upgrade them; not one part at a time, but with the purchase of kits designed for different event types. Those upgrades are mandatory, but you also have the option to tinker with settings before each race, and the good news is that even if you don't know your downforce from your differential, there's a good chance that you can do so with some success. That's because there are only seven variables, which are all clearly explained to you, and there are only five different settings for each. It's not deep, but it's fun to play around with, and any changes that you make are immediately noticeable once you get behind the wheel.
Regardless of whether you're driving a rally car, a trophy truck, or a buggy, Dirt 2's responsive controls are up to the job of keeping your wheels where you need them to be as you navigate tight corners, big jumps, expanses of shallow water, and transitions between loose surfaces and tarmac. Every vehicle in your ever-expanding garage handles differently, but not so much so that climbing out of one and into another is ever jarring. All of the vehicles look great (both inside and out), can be customized with different unlockable liveries and interior decorations, get covered in great-looking dust and mud as you drive them, and can be damaged and deformed beyond recognition if you lose control even for a second. You can choose to play with damage that's purely cosmetic or that'll have an impact on your car's performance, though it's worth mentioning that even if you opt for the latter, the adverse effects are quite minimal. Sure, a wobbly wheel or a damaged engine will slow you down a bit, but you're never going to be limping around the track and fighting to keep yourself moving in something resembling a straight line. It's possible to total your car if you crash headlong into something at high speed, but even that doesn't necessarily have to mark the end of your race if you haven't used all of your flashbacks already.
Depending on which of the six difficulty levels you're racing at, you have up to five flashbacks at your disposal that you're free to use at any point during a race. Using them could hardly be simpler; you pause the game, initiate an instant replay of the last 10 to 15 seconds, and then resume playing from any point. While not entirely original, it's a great system because even minor mistakes can be extremely costly when you're racing at speeds well in excess of 100 miles per hour with your tires clinging to the very edge of traction. Having to start one of the lengthier eight-lap races over because of a small error would be frustrating, and while the flashbacks might seem like cheating, knowing that you have them at your disposal encourages you to push yourself rather than just get to the front of the field and then drive more cautiously to the finish.
The sepia-toned flashbacks give you a second, third, or even fifth chance depending on your chosen difficulty setting.
Because your opponents in Dirt 2 want to get to the front of the field just as badly as you and they drive in an impressively believable fashion, you might even use flashbacks as a result of their errors from time to time. Sometimes the AI drivers will collide with you or impede your progress just by getting in your way; at other times, they'll have their own spectacular crashes and you'll have to act quickly to swerve around them. Opponents are less of an immediate concern in the staggered start rally stages, but in just about every other event type, you're going head-to-head with up to seven other drivers whose attitudes toward you (and comments during races) become increasingly respectful as your career progresses. The concept of you having relationships with the other drivers on the tour is an interesting one, but it feels a little tacked on because their development is linked only to your results rather than to how you drive. Forcing opponents off a track into the side of a building should at least be grounds for them to get angry, but once you've befriended them, their only response to your blatant disregard for their safety during an overtaking maneuver is to ask if you're OK.