Raging Blast 2 has a slew of single-player modes, and a decent assortment of multiplayer options as well. In the single-player Galaxy mode, you fight your way through a series of battles associated with the history of each character. This is the closest thing Raging Blast 2 has to a story mode, but it makes no effort to actually tell a story. Unless you already know these characters well, you'll have no clue what their motivations are for punching each other across the universe. The snippets of dialogue that characters utter before each battle certainly aren't enough to flesh out what's going on. Galaxy mode also sets conditions that often make battles far more challenging, but in ways that prove to be more frustrating than rewarding. For instance, you might start with so little health that just a few hits will finish you off, but you have to defeat an opponent who has full health. This is so unfair and the gameplay is so monotonous that defeat becomes a source of crushing discouragement, rather than a hurdle to push yourself to overcome.
There's also a straightforward arcade mode called Battle Zone, a Tutorial mode that introduces you to the basics of combat, and a Training mode in which you can set a variety of options to determine your opponent's behavior and then practice your stuff. Battle and Tournament modes let you battle each other in split-screen; the screen is divided vertically, though, and significantly limits your view of the action. If you jump online, you can participate in ranked or non-ranked single fights or tournaments with other players. Online combat is smooth and responsive, but the combat system makes spamming powerful attacks so effective that even when playing against human opponents, the repetitive fighting quickly grows tiresome.
At least Raging Blast 2 looks good, though the visuals don't improve significantly on last year's game. Still, the characters are vibrant and detailed, and they move with all the blistering speed you'd expect them to possess. The highlight remains the elaborate super attacks, which incorporate close-ups, slow motion, and other techniques to convey the over-the-top energy these characters constantly unleash. Unfortunately, the biggest issue with the presentation of the first game hasn't been addressed here. When your opponent is far above or below you, the camera loses sight of him or her altogether and often shows you nothing but empty ground or empty sky. The sounds of battle are appropriately absurd and exaggerated, and the characters utter their taunts with reliable enthusiasm, but these repetitive outbursts soon become grating.
You know you've hit someone hard when white circles appear in the air at the point of impact.
As a piece of fan service, Raging Blast 2 is packed. There's a remake of a rare Dragon Ball anime included on the disc, and the game rewards you constantly with new pictures, costumes, music, and new special moves, giving diehard Dragon Ball fans an incentive to press on against the monotonous gameplay. But it's just not worth it. When you consider the $60 asking price and how little this game adds to its predecessor, there's no reason for even the most devoted fans to spend their hard-earned money on this hollow cash-in of a sequel.