ie8 fix

Frontlines: Fuel of War review (Xbox 360)

CNET Editors' Rating

3.5 stars Very good
Review Date:

Average User Rating

5.0 stars 1 user review

This Battlefield-style shooter isn't very original, but it's still pretty fun.

The danger of driving a tank into battle is that if you get out to pee, your enemy might drive off with it. THQ and Kaos Studios (who, as Trauma Studios, were responsible for the popular Desert Combat mod for Battlefield 1942 and collaborated with DICE on Battlefield 2) know this, because they essentially jumped into EA's Battlefield franchise when no one was looking and renamed it Frontlines: Fuel of War. Although this tactic wasn't particularly creative, in a console generation that hasn't seen many Battlefield-type games, the outcome is a refreshing return to large-scale combat. With some wonky physics and a weak single-player campaign, Frontlines doesn't beat Battlefield at its own game, but at least someone is giving us the chance to run over people with tanks, borrowed or not.

The most important part of Frontlines is its lone online multiplayer mode, also called frontlines. Like in any Battlefield game, this mode has you and the enemy vying for control of specific points on various maps. Unlike in Battlefield, only a few of these points are available for contention at any given time. You see, every map is divided into two sides by a battle line, and only points along this line are open for business. By capturing all of these points, you push the line deeper into enemy territory, to the next group of points. If you push the line all the way back to the enemy's base and capture it, you win the game.

This is an interesting approach to Battlefield gameplay, with some awesome strengths and a few head-scratching weaknesses. The beauty of this scheme is that every battle, at any given time, focuses nicely on either one or just a few spots. So if you're in a game with a bunch of strangers, you can still count on everybody being on the same page, given that there are only a couple that they could possibly be on. Another thing that's nice about this setup is that you generally know where the enemy will be coming from and where they'll be going, so you don't have to constantly watch your back.

On the flipside, it seems silly that you can't do anything useful from within enemy territory (other than hunker down at their spawn points and pick off recently defeated enemy players as soon as they jump back into the world). It just doesn't make sense that area C would be worth controlling only if you also have areas A and B. Furthermore, considering that all of the fighting is based around particular spawn points, you yourself will get killed off the moment you spawn into the world...a lot. Of course, there are ways around this (such as choosing to spawn in at a different point), but all the same, it sucks to wait through one long respawn time just to get zapped and wait through another.

Before a battle, and any time you die, you can choose a loadout and a role type. The loadouts, of which there are six, determine the weapons you carry. For instance, if you choose the sniper loadout, you'll get a sniper rifle and a pistol. If you go antivehicle, you'll get a rocket launcher and a couple of other guns. All of these have their intended purposes, but they are far from equal. The heavy-assault loadout, with its huge, accurate machine gun, is far more powerful and versatile than any other, whereas the sniper rifle is generally useless due to its lack of stopping power. Balancing issues aside, it would make more sense for you to be able to pick up other peoples' guns.

However, the role types are one of Frontlines' most interesting aspects. Each role confers three extra abilities on the player; you start with one of them, and earn the other two by doing normal stuff such as killing people and capturing points. One of the coolest roles lets you control three different types of unmanned combat drones. These are essentially RC cars and choppers covered with bombs and sometimes armed with rockets. Other roles let you repair vehicles, call down air strikes, or nullify enemy electronics. These aren't particularly balanced, either (setting up a grenade turret is pretty futile if someone decides to send an air strike at you), but on the other hand it's nice to always have some kind of powerful ability at your disposal.

 

Member Comments

Add Your Comment

Conversation powered by Livefyre

ie8 fix

Quick Specifications

  • Release date02/25/08
  • ESRB Teen
  • Developer Kaos Studios
  • Genre Action
  • Elements Action - first person shooter
  • Context Science-fiction
  • Number of players 1 Player
ie8 fix