Version: 2008
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GEON: emotions (Xbox 360)

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GameSpot editors' review

For a game based around emotions, it's odd just how detached GEON is. Like many modern puzzle games, it tries to enhance the relatively simple gameplay at its core with bright, colorful visuals and various themes that, in theory, should have a hypnotic effect. In actuality, the emotion theme is practically pointless, so what you're left with is a mundane puzzler that lacks variety and is paced too slowly to be addictive. You may get a few hours of enjoyment out of it, but not enough to recommend spending $10 on it.

GEON is like a combination of Pac-Man and soccer. You play on one side of the game grid, while your opponent plays on the flipside. You maneuver a cube around the grid, collecting dots that represent emotions. Once you collect enough dots to fill your emotion meter, you head to the edge of the board and hit X to flip it around, at which point you are on your opponent's side of the grid. Once there, you head to the goal, where you drop off all of your accumulated emotions and get sent back to your own side. The first player to deposit all of his or her dots is the winner.

Diversity is added in the form of various powerballs scattered about the grid. One of them causes you to zoom across the grid, picking up a bunch of dots quickly. Another lets you do a kind of ground pound, which sends some of the dots your opponent has collected back to their starting positions. You can also combine powerballs by collecting one and then dropping it onto another one. Once activated, these combined powerballs place annoying enemy blocks on your opponent's grid that hinder movement or otherwise distract your challenger.

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GEON: emotions (Xbox 360)