The bad old days of movie tie-in games are back. MIB: Alien Crisis is an on-rails third-person shooter that is boring to play and ugly to look at. The musty dialogue fails to reproduce any of the charm of the movie franchise, and you can see everything the game has to offer in the span of an afternoon. This creaky relic of the past retails for full price in the present, making it one of the most shamelessly exploitative games in recent memory.
6379813NoneShooting aliens and performing psych evaluations.
You play as a disgraced archaeologist turned art thief turned man in black, Agent P, who joins the agency after stealing an alien artifact for the villain, the improbably named Emilio Chauncy. Agent P's sardonic attitude is clearly modeled after Agent J (played by Will Smith in the movies), but his attempts at witty irreverence fall flat. The by-the-book female agent you pair up with is a bland foil for jokes about authority and increasingly flirtatious banter, but the hackneyed writing utterly fails to capture the humorous juxtaposition of nonchalance in the face of the bizarre that serves the movies so well.
With the hope of humor dashed, you are left to rely on spectacle and gameplay. Alas, Alien Crisis is an unattractive game that would have looked dated years ago. Homely character models waggle their mouth holes during cutscenes, and the barren backgrounds offer precious little distraction. Action sequences are a visual mess of bright, blurry projectiles and explosions, and your clumsy-looking alien enemies are covered in a milky sheen.
There's nary an echo of the slick visual style of the movies, and so you are left with the gameplay. As in most light-gun shooters, you progress automatically to the next point in the level when you defeat all the enemies at your current point. At any given location you can jog between two or three cover positions or just hang out in the open and fire away. Moving is a good way to avoid grenades and get a better angle on some enemies, but you can usually clear most foes from a stationary position.
Using the analog stick or the Top Shot Elite, you slide your reticle around the screen to target your weak alien enemies (Note: There is no in-game way to invert your aim, but it will honor your Xbox profile preferences). Your small arsenal consists of a few unremarkable guns (the iconic noisy cricket being an explosive exception), as well as a few attachments that add a bit of variety. You can freeze an enemy and shatter him, use an antigravity grenade to lift a group of foes into the air, or slow down time temporarily. The most versatile attachment lets you encase enemies or innocent bystanders in a bubble that you can then shoot it to make it bounce around the area and kill foes.