There's a scene in the Story mode in MySims SkyHeroes where the elder pilot of SkyForce (the group of pilots fighting the evil MorcuCorp) asks everyone if they know what he's about to ask them to do. Suddenly, the other pilots of SkyForce have a look of abject apathy on their faces as they realize he's about to send them on another wargames mission. That same look will suddenly be transposed to your face as you realize that this is the very same dogfighting mission you've already played several times before, and it won't be the last. Therein lies the biggest problem with the single-player experience in SkyHeroes--filling out an entire Story mode with just two game types that hardly ever change over the course of dozens of missions.
6281129Unfortunately, there is no strategic dismembering in SkyHeroes.
The first of these game types you experience in the Story mode is dogfighting, which initially doesn't seem all that bad. You start out by customizing your pilot, as well as your plane, which is pretty fun because there are plenty of parts to choose from. As you progress through the Story mode, you can unlock additional customization options for your sim, as well as necessary upgrades to your plane. If you get far enough, characters from other EA games, like Commander Shepard from Mass Effect or Isaac Clark from Dead Space become available. Sadly, these don't really act as much incentive to play through the Story mode because they're available from the start in the quickplay option. Additionally, their inclusion is just cosmetic as you have access to the same aerial maneuvers (barrel rolls, flips, and the like performed with the right analog stick), as well as weaponry in the form of machine guns and power-ups scattered throughout a map.
The responsive and straightforward controls in SkyHeroes make it easy to jump right in and start your career as an ace dogfighter. But these confrontations quickly falter after that because of the way both enemy AI and teammate AI function during a match. To put it simply, enemy fighters cheat in some fairly ridiculous ways. Once you have a foe in your sights and then launch seeking missiles, they have the uncanny ability to nearly always avoid them with successive evasive moves that seem almost impossible to perform on your own. Secondly, if you engage enemies close to objects in the environment, like a volcano for example, they will almost always perform exasperatingly precise maneuvers while making contact with the surface of the object. This scenario should make them easy kills, but the fact that collision damage doesn't really factor into the game makes it that much easier for AI to cheat.
What makes these dogfighting missions in the Story mode all the more infuriating is that your so-called teammates aren't really on your team. They have a tendency to swoop in and steal your kills after you've chased an obnoxious AI pilot all over the map and worn them down.. Normally, this wouldn't be so bad if that meant they didn't also steal points necessary to progress past the mission at hand--just imagine that happening in the closing seconds of a match and you can picture how completely frustrating these dogfights can be. Ultimately, you're not only competing against enemies, but you're also frequently competing against teammates that are supposed to be on your side.
Customizing a character is fun, and gets better when you unlock more parts.