NBA Live 06 can be considered, in a lot of ways, the first true next-generation basketball game. The game engine has been rebuilt from scratch, and the game does indeed make a great first impression on high-definition screens, with excellent-looking player models and courts. Unfortunately, that great initial impression fades gradually the more you play. Though NBA Live 06 is still a fun basketball offering that's noticeably slower and more simlike than recent entries in the series, it falls short of its promise. Flaws like poorly blended animations, an erratic frame rate, a horribly flawed free-throw-shooting mechanic, and the lack of a franchise mode combine to keep NBA Live 06 from being the great basketball game it could have been.
Player models look fantastic in NBA Live 06.
When you first look at NBA Live 06 on an HDTV, it truly does look like a next-generation game. After initially loading Live, you're immediately dumped into a practice court, where you can start shooting around and dunking with an NBA player (the game defaults to cover-athlete Dwyane Wade). Pressing start brings up a menu from which you can jump into a game, create a player, fiddle with rosters, or start season mode. If you choose to play a quick match, the game will load while still letting you shoot around the practice gym. Once the game loads, you're treated to a fantastic broadcast-quality introduction, with the camera spinning around the arena from up high and then right in to player introductions.
Immediately, you'll notice the high-quality player models. Player faces are spot-on, for the most part, and it's also nice seeing the same amount of care and detail going into the coaches. The skin textures, even if they are a bit shiny, are also the best we've seen in a basketball game, with excellent definition on musculature. The lighting inside the arenas is a bit odd, though. It's most noticeable when you look at a shot of players huddling around their coach, but it almost seems as though the arenas aren't fully lit, as you'll see an excessive amount of shadowing on character models. Sometimes it looks like you're playing an interactive basketball documentary shot through a Hi-8 video camera instead of watching an NBA game broadcast.
Just looking at the introductions and the first few possessions on the floor, NBA Live 06 would easily be pronounced the best-looking basketball game ever. But once you play the game for a while, the biggest weakness in the visuals begins to become more apparent: the animation. Certain animations look great, like players fighting through screens, some of the juke moves, and especially the various dunk animations--which look extremely fluid and are fun to watch. The developer has even cleaned up a lot of the ice skating that we've all grown weary of in the other versions of Live. Where the visuals really fall apart is in the way the animations blend together. Player dribbles and collisions all seem to pop from one to the next. Sometimes you'll see a passed ball fly across the court at an unnatural speed, or players will suddenly stick to (and unstick from) one another. The defensive crouch stance and animation also looks odd, as the players look more like chimps hobbling around with their arms outstretched than they look like pro basketball players trying to stay in front of the ball handler. What's more, the frame rate can be slightly erratic at times, especially when playing at 720p. It's never enough to hinder your gameplay experience, but it's definitely noticeable enough to exacerbate the animation issues.
The dunks are also a highlight of the game.
If you're unlucky enough to still be playing on a standard-definition television, then NBA Live 06, like many other Xbox 360 launch games, probably won't induce much of a wow factor, either. The detailed character models still look pretty good during replays, but the players in-game look so small and fuzzy that they're tough to distinguish from one another. Worst of all, the font sizes used for the menus and interface were clearly designed with HD in mind, only. You'll have a tough time reading certain menu items in standard definition. This issue is most apparent with the names underneath the players you control, as they're all but unreadable on a standard-definition TV.
The actual gameplay should feel very familiar to veterans of NBA Live. The control scheme is lifted right out of NBA Live 05 (not 06, as freestyle superstar controls are not in this game), with separate dunk and shoot buttons, a pro hop button, tip dunks, and, of course, the freestyle control stick. You will notice, however, that the freestyle stick isn't as powerful as in previous games. Since it's not so easy to break down your defender off the dribble, you'll probably feel more inclined to move the ball around with some passes to find an open man. The offensive artificial intelligence seems better here than in previous Live entries, with regard to player spacing, so passing the ball around should be just as viable an option as isolating your best ball handler. You'll also get some fun out of the post game, where you can use fadeaways, drop steps, and spin moves to try to free yourself for an easy score. If that's not enough offensive variety for you, Live 06 also uses a quick play system similar to March Madness' floor-general feature, which lets you quickly call six different plays from your playbook using the D pad. You can also easily adjust offensive and defensive sets at any stoppage of the ball through a quick menu system, as well as bring in bench players or adjust rebounding/fast-breaking tendencies.