
The blue glow means that the enemy is in your thrall and ready for a shotgunning.
Being able to destroy things with impunity is important, because Red Faction: Armageddon is a linear game that takes place mostly underground. While the cave systems and human structures are varied, there is a finite number of things to destroy in any given area, and you may find yourself itching for more opportunities to wreak havoc. Fortunately, there is the magnet gun. This little beauty fires two sticky magnets: one anchor and one attractor. As soon as the second shot lands, the magnetic pull kicks in, and things collide in dynamic and deadly ways. You can tag an enemy and then send him flying up towards ceiling, rocketing into the floor, or even on a collision course with another enemy. If you tag a building and then an enemy, you'll watch with eager anticipation as a wall of debris descends upon your unsuspecting foe like a flock of murderous birds. These are just some of the myriad ways that this simple gun turns fighting aliens into a creative exercise. Unlimited ammo means you can always put it to use, and the area-of-effect magnetic pull means your plan may take an unexpected destructive turn. Momentum also factors in, so attracting a far-off enemy to the floor makes him splatter, while doing the same to a nearby enemy might just make him fall over, ripe for a pummeling. Wielding the magnet gun turns what could be another predictable enemy encounter into a physics-fueled playground, and bringing a pillar down on an unsuspecting enemy's head will make you cackle with glee even if you've done it a dozen times before.
The campaign offers about eight hours' worth of opportunities for destructive experimentation, with a few vehicle sequences thrown in that offer a nice change of pace. You can collect salvage to upgrade your skills throughout, and completing the campaign unlocks a ludicrous new weapon and the ability to replay the whole thing without sacrificing your upgrades. There are some decent cheats to unlock, and two other modes offer good opportunities for continued mayhem. Infestation is a four-player online cooperative mode in which you try to survive against waves of alien attackers. Depending on your settings and your companions, Infestation can be a reasonably challenging romp or a brutal test of skill. Ruin mode provides a few arenas for unfettered single-player destruction. You can strive to earn a spot on the online leaderboards or simply cut loose in free play, but be advised that those who buy a used copy of Red Faction: Armageddon will have to purchase an unlock code for Ruin mode in order to get more than a short demo.

A face only a sledgehammer could love.
Red Faction: Armageddon returns to the linear roots of the series with great success. Thanks to an enjoyably powerful arsenal and remarkably thorough destructibility, tearing your way through this alien-annihilating adventure is a blast. The campaign and Infestation mode offer a good amount of content, and the arrival of the magnet gun should be celebrated by anyone with a hankering for havoc. It's one of the most powerful, inspiring, and downright hilarious gameplay mechanics to come along in a while, and it makes Red Faction: Armageddon immensely appealing.
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