G is also in "generous," and the game is quite forgiving and generous when it comes to tracking player movements via the Kinect. Broad, general movements work just as well as concise ones, and there's no real fail state in any of the activities. Drop-in/out two-player is also supported, and it's easy to step in and out of any chapter. This makes Once Upon a Monster an extremely kid-friendly game, as the little ones won't get too frustrated with the game not recognizing their movements. It also makes it easy for parents or caregivers to help their kids through the activities by standing behind them or helping guide their movements.
Cookie Monster tries to eat a giant invisible cookie.
G is also the first letter in "genial," which is an apt way to describe the stories you find in Once Upon a Monster. The focus is less on education and more on exploring themes like friendship, acceptance, overcoming insecurities, and more. You have to help cheer up Marko the monster, for example, when no one shows up for his party, and help Grrhoof realize that being himself is the best way to make new friends. It's all very pleasant, and even funny at times, particularly some of Cookie Monster's dialogue. When Cookie says "Me feel this in glutes" partway through a dance activity, it will bring a smile to your face, and just like Sesame Street, Once Upon a Monster doesn't rely on inside jokes or overt pop culture references to maintain your interest. It also helps that each chapter in the game lasts for only about 30 minutes, making it ideal for a kid's brief attention span.
When it comes to that other gaming-related G word--graphics--Once Upon a Monster is a good-looker, delivering a bright, colorful gameworld that's in keeping with the Sesame Street look. The new monster designs all look like they could have come straight from the muppet vaults, and while there's a lack of fine definition (Cookie Monster's and Elmo's fur, for example), the storybook locales of Once Upon a Monster are still great to look at. There are also a few catchy tunes, and the game makes great use of the real voice actors for the Sesame Street characters, giving them some funny and memorable lines.
And finally, G is the first letter in "great," a good word to describe this child-focused game. Kids will find its colorful presentation and easy controls appealing, and thanks to all the charm of Sesame Street and the new monsters you meet, gaming parents or caregivers won't find it a chore to play through Once Upon a Monster with their junior gamers.